Game Dev: I grew up making video games in Game Maker, grew into learning python and developing modifications for games such as Far Cry (example), Crysis, Unreal Tournament, and others. I went to school for computer programming and have continued to make video games as a hobby using Unity3D. For unity I've developed a voxel engine, an inverse kinematics dynamic animation system, and several game prototypes.
Professional: After graduating from college, I started working in the professional world at various companies, developing software ranging from server monitoring suites to web applications to DevOps and build systems.
Outside of coding I have experience acting in theater and have gained some experience doing cinematography, videography, and video editing work. I have also become somewhat capable with Blender, Anim8or, Gimp, Inkscape, Audacity, and a handful of other tools I tend to use for making video game assets.
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