Vegas is a mature, full-featured NLE. I use it regularly for professional work from spots, to corporate video to feature films. I've also used it for semi-professional things like editing a video of my stepdaughter's choir concert for a Christmas DVD.
Here's where I run into problems. My producing partner is all about FCP. There's no clean way to export an ...
It's not possible. A generic blur effect relies on a function which smooths out pixel values within a specified radius. A mask combines the value of a pixel in the top layer with the pixel of the layer beneath, modulated by the corresponding alpha value of that pixel in the top layer.
So, in short a blur is a 'lateral' function, whereas layer compositing is ...
I worked out a satisfactory solution to this problem. It involves adding the 'Computer RGB to Studio RGB' Video FX to each video track in your Vegas Studio project. This effects the rendered file and project quite a lot but appears normal when uploaded to Youtube:
It's possible to disable the track Video FX whilst you work on your project ...
If you are judging Vegas Pro audio editing on native effects than I don't think it has any edge over others.
I have been using the Pro version for about 18 months now and I find it pretty darn good overall. I am also learning Adobe Premiere and After Effects CS5.5, so far I think Vegas has the edge on the audio for sure.
However, are you aware that Vegas ...
1) Everytime the GPU has to process something, it will load the necessary data (in that case your video frames) into the VRAM. Simple as that, the GPU cannot work with your system memory.
Though the GPU gets it's data from the system memory, so your system memory will act as a buffer and you don't need to load that much data at once into the VRAM.
You can press the "J" key to play in reverse. Each time you hit the "J" it will jump a full speed up to x4. If you want to jump by speeds of .25x, hold the "K" button and hit "J". While it is play backwards, hitting the spacebar will jump you back to where you started playing, and hitting "K" will stop you where you are.
To adjust playback speeds ...
The way you've phrased this question makes it meaningless. Of course you can use Vegas for professional and semi-professional work. Of course you can compare the output of Vegas with other professional production tools. The problem is that "professional and semi-professional work" is such a broad field that you will always be able to find some situation ...
Let's first review the basics of green screen:
1) screen about 5 or more feet behind subject so it is out of focus from subject.
2) flat screen, no wrinkles.
3) flat lighting, no shadows, no hot spots.
4) subject can not wear green or wear shiny things or see through things.
Review Vegas Chroma Key: Once you engage the chroma key effect, use the eye ...
Not likely. Graphics card memory is more about loading information on to the card for textures and such for rendering. It isn't really a key component of pushing information through the GPU itself. When using a GPU for rendering, we are interested in the high level of parallel performance that a GPU can reach for relatively simple calculations. The rate ...
I use Vegas Pro, but I think this applies to the Movie Studio version as well. As far as I know there is no magic clean up button that removes the unused files from your folder. However, if you go to the 'project media' tab in Vegas, you will see reference icons of all the files that were used during your editing session including jpegs, and .wav files. This ...
I use Sony Vegas 12pro and it uses CPU rendering OR certain codecs can render to GPU. I have used GPU rendering and found that it is only slightly faster but way buggier. GPU rendering is a pretty new thing so I'd stay away from it and I wouldn't expect it to be good for a few more years.
So the faster your CPU the faster the video will render. The GPU is ...
With consumer targeted software, there is less of a standard of how to do things. For professional software, there are pretty standardized workflows that editors follow and so tools are pretty similar. For beginner software, while the basic concepts are still similar, the way in which they simplify them is not. The end results that are possible are still ...
The only workaround I know of is to:
Speed up the footage by the desired amount (in this case 4X)
Render the clip.
Import the clip
Repeat steps 1-3 until satisfied.
This isn't ideal as repetitively rendering the clip repeatedly is fairly time consuming.
Search Google for "light leaks". Here's free collection: http://vegasaur.com/free-light-leaks
How to use: Place the desired light leak clip on the track above your video and set track's compositing mode to Screen or Add. Adjust the amount of light by lowering the clip or track opacity. You can also add change luminance or color by adding Levels, Color ...
It's a lot of matte painting. While the video is still running, they animate a semi-transparent shape (probably made in Illustrator or something similar) and animate the shape in over it. As soon as the painting finishes, they switch to a frozen shot of the last frame and seem to transition to the painted version of that frame. It's hard to tell exactly ...
The reason you are losing contrast is because of the codec you are using to export to.
YouTube (as well as Vimeo, and practically every other video website nowadays) works using the H.264 codec. Here are YouTube's instructions for how they'd like videos to be encoded for upload.
The TL;DR version of that page:
Audio Codec: AAC-LC
The best rendering options greatly depend on what you're using the video footage for. Here's a few great options sorted by purpose:
YouTube - Videos uploaded to Youtube in 1080p
Sony AVC with the template 'Internet 1920x1080-30p'
MainConcept MPEG-2 with the template 'HDV 1080-24p'
MainConcept MPEG-2 with the template 'DVD NTSC' (for burning to ...
Unfortunately you are asking too much from Sony Vegas my friend! In order to get a true effect you'd have to do something called "rotoscoping" which means you go into each frame and mask out the background.
You can do this in vegas by going into the pan/crop window on the video event. Look for "mask" and then you can key frame out the background with the ...
This was resolved due to incorrect audio sample rate with my DAW. In Vegas I was editing in 24 bit 48,000Hz. After render, my systems was attempting to playback the video file at 16bit 41,000Hz which will cause this effect.
Use Track Motion to create video wall - 9 tracks, each clip on its own track. There are tools that can help you to do it (I use Pan/Crop Assistant from Vegasaur toolkit).
Add another track (parent track) and make these 9 tracks composing childs of this parent track.
Use Parent Motion to create pan/zoom animation.
Read in the Help about Track Motion...
Split your Video track into separate Events;
Adjust the Events individually by dragging them along the timeline and stretching/expanding them;
Overlap the adjacent Events so that there were no gaps;
I find one of the most valuable features of Sony Vegas its ability to split the original tracks into Events and adjust them ...
There's apparently a hack which alters the Vegas executable to solve this problem. There's a setting of dpiAware in the application manifest which falsely tells Windows that Vegas is DPI aware and will scale up text and icons on a HiDPI display. Vegas does not do this. So, the value should be changed from true to false.
The hack tutorial alongwith link to ...
Wow, I have found interesting solution:
1) duplicate main video streams and put over the main stream, just off-seting them 1 frame after
2) change the opacity of the top video to 31%, second to 51%, (leave third at 100%)
and the flickering will go away!
p.s. just play video preview, and start changing the opacity manually, to find your best ...
Many ways here:
You can render your video using Mainconcept renderer with one of the
Internet 4:3 SD templates
You can create your own render template that best meets the YouTube specs
You can upload your video w/o rendering, and let YouTube convert it for you (in this
case, you can not apply a watermark)
You can use free extension Video4YouTube
Not sure if you are asking about rendering to edit, or rendering for output to Youtube...
Whilst Editing pretty much whatever your system is setup up for will be fine, most likely Mpeg-2 or DVCPROHD will get you by...
But if you are referring to uploading to youtube, your best bet will be H264 since that is what Youtube will convert it to anyway.
Here is ...
The smallest possible output is 0 bytes. Simply delete the video. Otherwise, it is going to depend on the bit-rates supported by whatever output format you want to use. Simply choose an output with the lowest possible bit-rate and number of frames and output.
Trying to get 40 hours in to 100Mb requires a .7kbps data rate though. You are unlikely to have ...
Blender does have compositing capability, and can be used to do some of the stuff that AE does. It's free, but you have to learn how to use it, so how highly you value your time counts in the final equation.
If you want to see Blender in action as a compositor you can see the "Tears of Steel" short film made with Blender last year.
Say, you have a video that has indoor and outdoor scenes, and also some other tracks. And you notice that indoor parts require brightness/saturation adjustment.
You cut your video into a sequence of scenes (Video Events), and you find it boring to apply FX to all/several indoor events, especially if they are cut into many places across your video.
I use a ...