It's not possible. A generic blur effect relies on a function which smooths out pixel values within a specified radius. A mask combines the value of a pixel in the top layer with the pixel of the layer beneath, modulated by the corresponding alpha value of that pixel in the top layer.
So, in short a blur is a 'lateral' function, whereas layer compositing is ...
1) Everytime the GPU has to process something, it will load the necessary data (in that case your video frames) into the VRAM. Simple as that, the GPU cannot work with your system memory.
Though the GPU gets it's data from the system memory, so your system memory will act as a buffer and you don't need to load that much data at once into the VRAM.
I use Sony Vegas 12pro and it uses CPU rendering OR certain codecs can render to GPU. I have used GPU rendering and found that it is only slightly faster but way buggier. GPU rendering is a pretty new thing so I'd stay away from it and I wouldn't expect it to be good for a few more years.
So the faster your CPU the faster the video will render. The GPU is ...
With consumer targeted software, there is less of a standard of how to do things. For professional software, there are pretty standardized workflows that editors follow and so tools are pretty similar. For beginner software, while the basic concepts are still similar, the way in which they simplify them is not. The end results that are possible are still ...
The only workaround I know of is to:
Speed up the footage by the desired amount (in this case 4X)
Render the clip.
Import the clip
Repeat steps 1-3 until satisfied.
This isn't ideal as repetitively rendering the clip repeatedly is fairly time consuming.
Search Google for "light leaks". Here's free collection: http://vegasaur.com/free-light-leaks
How to use: Place the desired light leak clip on the track above your video and set track's compositing mode to Screen or Add. Adjust the amount of light by lowering the clip or track opacity. You can also add change luminance or color by adding Levels, Color ...
This was resolved due to incorrect audio sample rate with my DAW. In Vegas I was editing in 24 bit 48,000Hz. After render, my systems was attempting to playback the video file at 16bit 41,000Hz which will cause this effect.
There are a few things you can do to get this look, first, use an artificially low resolution. A lot of early graphics generators were done on things like the Amiga Video Toaster at 320 by 240 resolution.
Additionally, you can get the background look by making a normal gradient in Photoshop and then reducing the color depth substantially. You can either ...
Unfortunately you are asking too much from Sony Vegas my friend! In order to get a true effect you'd have to do something called "rotoscoping" which means you go into each frame and mask out the background.
You can do this in vegas by going into the pan/crop window on the video event. Look for "mask" and then you can key frame out the background with the ...
The best rendering options greatly depend on what you're using the video footage for. Here's a few great options sorted by purpose:
YouTube - Videos uploaded to Youtube in 1080p
Sony AVC with the template 'Internet 1920x1080-30p'
MainConcept MPEG-2 with the template 'HDV 1080-24p'
MainConcept MPEG-2 with the template 'DVD NTSC' (for burning to ...
The reason you are losing contrast is because of the codec you are using to export to.
YouTube (as well as Vimeo, and practically every other video website nowadays) works using the H.264 codec. Here are YouTube's instructions for how they'd like videos to be encoded for upload.
The TL;DR version of that page:
Audio Codec: AAC-LC
Use Track Motion to create video wall - 9 tracks, each clip on its own track. There are tools that can help you to do it (I use Pan/Crop Assistant from Vegasaur toolkit).
Add another track (parent track) and make these 9 tracks composing childs of this parent track.
Use Parent Motion to create pan/zoom animation.
Read in the Help about Track Motion...
Split your Video track into separate Events;
Adjust the Events individually by dragging them along the timeline and stretching/expanding them;
Overlap the adjacent Events so that there were no gaps;
I find one of the most valuable features of Sony Vegas its ability to split the original tracks into Events and adjust them ...
There's apparently a hack which alters the Vegas executable to solve this problem. There's a setting of dpiAware in the application manifest which falsely tells Windows that Vegas is DPI aware and will scale up text and icons on a HiDPI display. Vegas does not do this. So, the value should be changed from true to false.
The hack tutorial alongwith link to ...
Wow, I have found interesting solution:
Method 1 (bad approach):
duplicate main video streams and put over the main stream, just off-seting them 1 frame after
change the opacity of the top video to 31%, second to 51%, (leave third at 100%)
and the flickering will be gone out. However, it has a downside - the motions will be seen a bit stretched (because ...
It's a little counter-intuitive that Vegas Pro will not copy/paste markers and regions, but this is doable and it's not too difficult.
Here are the following steps to merge project A with project B into a new project C, copying all clips, markers, and regions:
Copy all the clips from project A timeline.
Turn on auto ripple on project B. Make sure to select ...
Have you tried to disable graphic card rendering? Incompatible graphic cards or drivers may cause the exact symptoms you describe. Preview may not use graphic card rendering, as this is controlled by another setting.
Go to tab card "Video"
Set "GPU acceleration of video processing" to "Off"
When rendering: Open your render ...
I have read that the extra ram (4 gb vs 2 gb) might be utilized when you are working with 4k footage, but there are a lot of other factors at play here (cpu / data throughput etc). This is a good article about choosing the right components for your editing pc (including graphics card): http://ppbm7.com/index.php/tweakers-page/83-balanced-systems/94-balanced-...
To make the distinction: PAL is just an encoding system, which only really defines the resolution and frame rate for analogue systems. Rec601/709 are colourspaces generally used by TVs.
Sounds like you might be having trouble with colourspace conversion. The black point on an 8-bit Rec601 image is 16, not 0 (it's to do with the way analogue systems ...
Vegas' text capabilities are rather limited. It allows you to insert captions only one by one.
There is an extension for Vegas Pro, which is called Vegasaur. It contains Text Generation Wizard that can import text from subtitle files (srt, sub etc.) or just from the Clipboard
There are a few problems here that need to be addressed.
First, the pitch shot is vertically oriented or "portrait" (vs landscape). This is considered very, very bad practice. This is a huge and constant amateur mistake because many amateurs now shoot video with their tablets and smartphones and hold the device the way they normally do, vertically, but ...
This does it for me (see the screenshots):
Set the cursor to the beginning of the audio event.
Drag the beginning of the audio event with the mouse to the beginning of the original clip (note: the cursor is still positioned at the cropped beginning) (screenshot 2)
Cut the audio event at cursor position (press S)
Repeat step 1 to 3 with the video event (...
Your screenshot does not have sufficient zoom to see how the checkpoints of Velocity envelope behave. Let me assume they are all having Transition of Hold, e.g. velocity changes abruptly, not gradually: 100% immediately to 150%, then immediately back to 100%.
Along the course of my experience with Vegas, I found velocity envelope inefficient. Instead, I ...
I don't think it's possible in Vegas to move the "timeline" line (cursor) along with your edit.
You can, however, set the cursor directly to where you want your event to end by just clicking to that position. Then drag your event to the cursor and let it snap magnetically to it.
This way you dont have to manually set and delete any markers.
Rendering in 1080p takes up more resources than 720p, so it is normal that your render is slower than usual, even though your new hardware is superior. 1280x720 = 921600 pixels per frame, 1920x1080 = 2073600 pixels per frame. The software has to render 2.25x the amount of pixels per frame, so you can expect it to take about twice as long.
the 770 GTX has ...
Vegas 15 has Finally fixed these issues with the new ACES 1.0 support. To render perfect colors for video AND stills you must ensure the following project project properties are as followed.
This might be an issue with the Vegas chroma key program removing green from all objects and making it transparent rather than finding only solid green and modifying that.
Someone may know how to fix this in Vegas, but if all else fails you can run your keyed footage through a program like Davinci Resolve Lite (free) and correct the colors.
It's called Kinetic Type generally (that link is for Templates). Depending on what you're looking to do you either need to do it manually or can use scripting to auto-fill a list of words. If you auto-fill with a list its generally more randomized, so if sequence is important. Like you want the Lyrics to appear in the order they're spoken you must do it ...