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I would invite you to experiment a bit and to answer your question yourself. But yes, I can think in several cases where you should shot at higher framerate where this motion blur is actually a problem. The first case is the one you describe. The camera shake will produce blur on directions we do not want. Another case is time-lapse. You can have objects ...


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It just refers to the shuttet speed and FPS. As you probably know, 360° means the entire time, the frame is exposed. 0° means it is never exposed, 180° half of the time. With digital shutters you can just take your FPS, for example 24, and calculate the corresponding value. For 180°, you can double it 24*2=48 so youbget a shutter speed of 1/48s. For 360° ...


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I don't know where they have "TV motion" from as at least in my area we use 1/(2×fps) for TV too. Or higher for sports. 1/(2×fps) simply has a "natural" motion blur to it which is often used in cinema as it is often the best choise. A shutter slower than that has much more shutter, I describe it as dream like. A shutter faster than that often looks like a ...


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