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You can tell by the shadows that light's illumination was increased. However, you can acheive a similar result (though not perfect) by just keyframing the 'Curves' effect in After Effects. (I had better results with 'Curves' as opposed to 'Levels') See below: The curves were keyframed from default to: The top point is to blow out the whites, the middle ...


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Without having seen the movie, it may be difficult to get it down exactly, but here is what I came up with. Duplicate your layer twice, so that you have three copies. On the top layer mask out the person. Set the mask feather to around 30px. Copy and paste the mask to the other two layers. On the middle layer, set the mask feather to 60 and the mask ...


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It depends on the USB flash drive, for example some have > 100 MB/s R/W capability and would be similar to working with a traditional HDD. However USB flash drives have chips which are not meant for constant use and lots of writing, and they don't have wear leveling like a good SSD. This means that the flash drive will go bad sooner and you will lose your ...


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Possibility #1: If there's not just black filled rectangles from the rectangle tool around your text, then it looks like you might have nested your text into a sequence with smaller dimensions. Find the text on your timeline and check if it is in a nest. If so, try: 1. Right-click on the nest in the timeline 2. Choose 'Reveal in Project' to find the nest in ...


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OMG strobe! That's what the "laggy" effect is; it was very popular with "experimental" film school students back in the nineties. It went the way of lens flares and the posterisation effect; some would say it is better left in its tomb, but that's a matter of personal taste. If you slow down the video you'll see what's going on, the apparent frame rate is ...


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Why this is happening: because an interpolation method the Premiere uses for scaling kills high frequency details (ie., sharp edges, as text or some thin elements of the GUI are). A scaling interpolation method (in our case, Lanczos method, as an Adobe employee mentions here) is an algorithm used to map an array of pixels of one size into an array of a ...


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