I found that using Adobe Media Encoder is much easier when just cropping.
Add the video to the queue and open the export settings.
On the source tab you can crop the video and there you can also enter how many pixels to remove at each side.
Remember to set the correct output size in the video tab on the right side.
Here is a screenshot showing how i did it:
I think I've found the easiest way!
Just crop the area you want.
Go to the Export window without worrying about the black margins showing.
Set the final resolution and export settings as you would want.
(THIS IS THE IMPORTANT ONE) On the top left of the Export Window, there are two tabs; SOURCE and OUTPUT. Go to the Source Tab.
On the left-most side, find ...
I would probably approach it by first measuring the size of the area that you want to crop to. This can be done by exporting a frame of the image and cropping in another program (like Photoshop).
I would then create a sequence based on the other settings of the video, but alter the resolution of the sequence to be that of the portion of the video you ...
Any workflow that works for you is "correct". I don't see any obvious problems with your proposed workflow, though I would think you would want to do sound after VFX so that it can be properly timed to the VFX. Depending on the software you are using, you may not have to lock the shots but may actually be able to move directly in to working on the shots.
I didn't view the entire video, but from what I saw it looks like a series of static slides. You could grab a still frame from each slide and create a (say) five second repeat of that frame, and use it to cover the section in the video where that slide appears. Every editing package I'm aware of can do this.
Better yet, get the original slide stack and scan ...
The general technique you're asking about is called motion tracking, of which there exist different types: Feature ("point") tracking, planar tracking, and 3D match moving. After Effects (and the bundled Mocha) is probably the best entry level software to each of these methods, but it definitely leaves room for professional growth. Apple's Motion includes ...
So after 8 hours of research, trial and error, I found a successful workflow for .mov footage from my Canon EOS Rebel T3i.
The first part is that you can't import .mov "Apple / H264" files with Lightworks without purchasing the "Pro" version. The pro version costs $60 per year (which is actually a good price for what you get). So I bought that and was ...
The problem with recording a video display with a video camera weather LCD, LED, or old fashion CRT is the frame rate often does not match the camera. Artifacts may include a vertical bar rolling through the screen. Even if your camera can match the frame rate of the display being recorded one may still end up with moiré pattern artifacts.
Many productions ...
I have not seen any movie that used any onset technqiuqes for this look. Of course you want the lighting to give away a certain mood to begin with but there are no special filters needed.
For the post production workflow, there is a great plugin for several video tools like After Effects, Premiere and Final Cut from Red Giant called Mojo that makes it ...
As you suggest, the scenes are shot in color. There isn't much of a special task for the director, it's almost completely a post-production challenge. In some cases a high contrast take can be made to assist in masking. This would be unusual for scenes involving actors, since the high-con pass wouldn't be well registered. It may also be possible in some ...
Jim Mack's answer hits on most of it, but you will also want to look at the term rotoscoping. Generally speaking, this kind of thing is a highly manual effort to get best results. If you can separate layers using green screen, then you can place distinct color elements in your black and white shot (or vice versa) but if they are all on the same shot, then ...
it's a vignette.
Here's a tutorial on how to do it.
If you add a black solid layer to a comp, then feather the edges, and invert the mask, you'll get the basic effect. Beyond that, some people used coloured solids (e.g. just off-black in one colour or another). You can also apply a blur or defocus effect towards the edges of the image, if that's the look ...
FFMPEG doesn't really have the tools to do motion detection out of the box. You can certainly do the cropping using the crop filter: -vf crop=w:h:x:y where w:h is the size of your cropped area and x:y its coordinates in the original image. So your ffmpeg script might look like:
ffmpeg -i input.avi -c:v libx264 -crf 20 -vf crop=123:45:67:89 output.mp4
You could do this by making subtitles from your data streams and then either playing them back on a media player that can display subtitles, or rendering them into the video.
Most subtitle formats are very simple ascii files — to demonstrate, here's an srt subtitle file:
00:00:01,046 --> 00:00:02,540
This is my home.
00:00:03,560 --> 00:00:05,...
The technique you are looking for is called "motion tracking". Currently, FCPX doesn't have the ability to do this on its own, but you could use Apple Motion or Adobe After Effects to accomplish what you're after. Motion tracking, in general, follows patterns of pixels as they move around the scene. Depending on the effect you're after, and the demands of ...
I've had my fair share of matching. C100 with 5D MK III, 5D MK III with 7D, 7D with C100, 7D with a Sony Camcorder.
It's all a matter of getting two cameras that are similar in terms of resolution and how 'soft' the image is. For example, the C100 is incredibly sharp, like 4k sharp in 1080p, whereas the DSLRS I mentioned are quite soft. Although you can add ...
Yes, they are used for adding visual effects in post. The mirrored ball is for creating an environment map or reflection map. These maps provide the same lighting from the real scene to the virtual scene where graphics are created to composite into the existing scene.
I believe the grey ball is used for recording more diffuse lighting from all angles, ...
Do the math
If you want to align your text using percentage offsets or any other 'round' number in pixels, you just need to perform some simple calculations. For example, 10% from the bottom of a 3840 x 2160 canvas:
2160 - (2160/10) = 1944
Since you want your text to be vertically centered on the line at 10%, you will have to modify this by half your font-...
To project a video instead of a photo:
convert your video to an image sequence (with Nuke, AfterFX, Premiere, whatever...)
load it into your file node, then click on 'Use Image Sequence'
scroll in the timeline, and Maya will load the according frame
Depending on the fidelity of the video you can try to do a high pass filter on the video, in essence it will sharpen edges of the scene and help bring it out.
The two steps I would do:
1) De-noise it (I use the neat video plugin for after effects)
2) Run a high pass filter (photoshop has this, but not after effects).
To emulate this:
a) Create a ...
You should try VirtualDUB with the MSU deflicker plug-in. It's totally free and work better than other software I've tried.
You don't have to tweak any settings, it's working directly.
It's available for Windows.
Turns out that one should use the Motion effect and not the Transform effect for zooming in Premiere, even though they have exactly the same Position and Scale controls!
Here is the result with the Motion effect
p.s. The Anti-Flicker filter I discovered under the Motion effect was left to the default of 0, so that was not needed.
p.p.s. I also found this ...
Here's one idea for the effect, which you can even do in Premiere:
Get a live-action camera shot where the camera is slowly trucking forward.
In post-production, create a title that has at least one letter with a hole in it (A, B, D, O, P, Q, etc.).
Lay the title over the top of the trucking-in shot.
Animate the scale and position of the title over several ...
You get the scale of the layer in the Transform property menu as seen below. The scale is in relation to the comp width and height if its solid or adjustment layer, for imported footage its in relation to the source width and height.
To get pixel values you just do a little math:
(Comp or Footage width|height/100)*Scale = pixel dimension of layer
When it ...
To find the pixel dimensions of a layer you can use this expression:
layer.sourceRectAtTime(t = time, includeExtents = false)
t: the time index, in seconds. A floating-point value.
includeExtents: true to include the extents, false otherwise. Extents apply to shape layers only, increasing the size of the layer
bounds as necessary.
This is only ...
There is actually a specific option for this in Resolve.
In your primaries pane (bottom left of the color tab) navigate to the "rgb mixer" tab.
In the top right of the tab, click the options menu (3 dots)
Check the 'make monochrome' command.
Now you'll see 6 from the 9 rgb mixer bars turn gray and you'll be able to use the other 3 to mix you black and ...