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7

There's actually a big difference between the two. If you're on a budget and don't mind that editing video is not as straight forward, then Motion is actually not a bad route to take. Final Cut allows you to use things you've created in Motion as graphical templates. Motion in and of itself is a 2D(/3D) animation app, it wasn't made for video editing. ...


7

After Effects is much more powerful than Motion when you get into advanced stuff like scripting your animations. After Effects is much more tolerant to large projects, and you can "precomp" different sequences (which is difficult to explain without you actually seeing it; basically allows you to put one timeline inside of another or reuse a specific portion ...


4

I use both. Agree with all of the above for After Effects, I use it for any heavy lifting because Motion just drives you insane if you try anything too tricky with it. The beauty of Motion is the way it is integrated into FCP. So I tend to use it for things like lower thirds or credits, because I can create "Master Templates" in Motion and import them into ...


3

Motion graphics is a form of 2d or 3d animation based around moving graphics. It can include such things as moving titles, animated presentations and graphs, animated background (motion backs), whiteboard animations, animated product demonstrations and more. It can range in complexity from relatively simple (such as basic moving titles) to extremely ...


3

FCPX has currently no way to link Motion Projects to FCPX Projects. To place Motion Projects in another directory than the default one, you have to create symbolic links using Terminal (see below). Motion Projects can only be used in FCPX as Templates. From Apple's PDF "Managing Media with Final Cut Pro X Libraries": Motion templates are not managed as ...


3

Unfortunately, that isn't currently supported. Your text items will preserve the state from when they were first added. So you're stuck doing it manually. It's number 4 on the list of top requested features for the next update though and Apple seems to be aware of this site, or they've just been reading minds the last few updates- http://fcpx.tv/top.html ...


3

Shooting at a higher shutter speed is not an option in my opinion, as it just blurs the motion until the problem is not visible. I don't get that part. Isn't hiding the problem until it is no longer visible what you want? Also, a higher shutter speed results in less blurred frames, not the other way around. I quickly figured out what is happening: by ...


2

There's no really good workflow, I think, yet. The best way I found is to export the video out of FCPX and import it into Motion. Apple thinks that you don't need to work in Motion solely, you only go there to create an effect, title, whatever and then put that thing right on top of a clip in Final Cut. The problem there is that sometimes you'd rather want ...


2

This effect occurs if the cell is screened as bitmap. It should be able to avoid it if you activate 3D Rasterization. Click the "3D" checkbox in the Replicator Controls.


2

I found rippletraining to be very helpful. Larry Jordan is also a good starting point. Alex4D puts out some really cool, easy to learn from, Motion templates. Sight-Creations is another great resource to find Motion templates. You're also going to find lots of good starting material on YouTube. TimesaverTutorials DoApproductionss Dan Allen If you didn'...


2

We used the NaturalPoint OptiTrack S250e at my company for a big project that is still in active use today. We used it for a sort of game like exhibition on fairs. So it had to be quite robust and offer stable tracking in changing environments. It is primarily used for movies and video games though. They offer quite a few different systems in price ranges ...


2

Select the motion keyframes & copy. Now create a new mask on the layer on which you have the stroke effect, any old mask shape will do. Set its mode to none. Now select the mask's Mask Path property and paste. The mask can now be used to provide the path for the stroke effect (it's the first property in the stroke effect). You have to directly select the ...


2

Depends on how much time stretch is key to synchronize the shot. In order to increase the speed of the whole layer use the Time Stretch feature (Right Click the Layer > Time > Time Stretch) Note: values below 100 increase the speed. Values above 110 often results in bad quality. To solve this, see motion calculation (3.) To vary the speed of a layer, it'...


2

The book "The Illusion of Life" amazon link is also really good for thinking about animation timings, from a stop-motion perspective. Much of it is highly relevant to motion graphics, and it's a beautiful book. There are some scanned PDFs of it in the darker corners of the internet, but buying the book is worth it. If you're thinking more about timings of ...


2

You could begin by reading or watching videos about the "12 Principles of Animation", which are usually cited as a set of rules or building blocks for life-like animations and aren't in any way software-specific. Examples of videos can be found here, or here.


2

You can use Build-In and Build-Out markers. If you right click (or control-click) on the top of the timeline, you'll get a pop-up menu with an option to add a marker. When you add it, you'll get a green timeline marker. Double-click it to edit it and choose whether it's a mandatory or optional build-in marker. Everything before that should play at the same ...


2

It doesn't really look like it is actually being tracked. It looks like a manual overlay of a line on to it based on the head movement. It really doesn't look particularly accurate either from what I can tell. Something like Adobe After Effects (paid) or Black Magic's Fusion (free) can easily be used to accomplish this, though they do both have a learning ...


2

There is a substantial body of literature explaining how frame rate and shutter speed relate to achieve desirable perceptions of motion. In general, a shutter speed that is 1/2 of the frame rate (1/48th of a second for a 24fps frame rate) gives the best results. But there are reasons one would choose a (relatively) shorter or longer shutter speed, ...


2

You'll need to use AfterEffects to effectively track camera or object motion. There are tutorials on YouTube, my advice is do the tracking last, so you only track the footage frames used in your project. Put all the shots you plan to track on a dedicated track in premiere while editing. Export that video track with all other tracks off and import that ...


2

Masks do not render in after effects, the lines and boxes are UI elements of the program. To render a mask you have to apply an effect such as the stroke effect to the layer, using the mask as the source. You could also add a stroke as a drawing on a new layer. You can do that by using the pen tool when there are no layers selected. That will create a shape ...


1

some possibilities: You are trying to track a very general area. Try to track a smaller area with well differentiated colors (maybe another footage). You are using CC 2014. There are bugs that have been solved since then. Why don't you try to update your After Effects version to 2015.3.


1

High-end sports productions have cameras that can pan, tilt, and zoom their way to tracking a golf ball when driven 300+ yards off a tee. Such systems are well beyond the budgets of typical user groups. A system called SoloShot costs less than $1000, and might have the spatial resolution needed for your application. Recording in 4K gives you a 2:1 punch-...


1

In FCPX, moving an image up-down or left-right is called "Transform". Here's the page of documentation you need, along with instructions on how to access the Transform parameters. Chances are you will need to keyframe every frame to keep the two consistent. Chances are also that explosions don't last that long, so dropping 24-48 keyframes won't kill you. ...


1

Keyframe interpolation is essentially what you're looking for here. One really easy way to achieve this is by using modifying your "keyframe velocity". This article explains it better than I could: https://helpx.adobe.com/after-effects/using/speed.html


1

Try selecting your keyframes, right-clicking them, and clicking "edit interpolation", then changing it from "Bezier" to "linear", and all the variations therein. Also try making doubly sure that your keyframes are aligned properly on the timeline.


1

From my experience all unexpected movements when keyframing are fixed by editing bezier curves of those keyframes, make them linear or something.


1

Select the Folder In the Motion Menu (at the top) go under "Edit" then select delete.


1

Not sure how to do this with the stroke effect. But you can use a particle generator set the movement and physics to 0 and link the particle source to the trackpoint. This will generate a stroke of particles, and if you ramp up the amount of particles you can make a solid line.


1

I went through all the library replicators and found one that used a Randomize behaviour on the cell's Object.Angle Randomness.Angle Randomness. This looks okay. Everything is still kinda moving in sync if you look carefully but things go to different angles more naturally. I think overlaying a couple of these will look about right for my purposes. But I'd ...


1

That is not a good solution. With this solution you are now locked at the size and position of your window, not the source media. If you want to zoom in or out you have now lost that ability. Better solution is to use the timing controls and set the end condition to "Hold"


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