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Are you exporting to h.264? Try rendering to a master file in a intermediate codec like ProRes, Cineform or DNxHR. Rendering to h.264 involves referencing multiple frames to create the intermediate frames. When those frames have to be rendered first it adds an extra drain on resources, particularly memory. Is the computer hitting the limits of available ...


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There is no such thing as 60fps GIFs. GIF files store delay time between frames in whole hundredths of second, so it's impossible to make a GIF with exactly 60fps, because value 1 would give you 100fps and 2 would already have half of that - 50fps. Besides that, many programs (including Google Chrome) ignore value 1 and defaults to much slower animation ...


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Being a .mov shouldn't cause that issue on its own. Video files have wrappers and codecs. The ".mov" file name is just the wrapper. The codec is the way the file is encoded inside the wrapper, which you can see by opening the file in something like Quicktime Player and clicking on Window --> Show Movie Inspector. Most files on phones are stored ...


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In general I would set my sequence settings to the desired delivery formats, and scale my source video to fit those. I wouldn't ever squash or stretch the video, as this looks very bad, and all iOS devices these days have square pixels (ie a pixel aspect ratio of 1:1 (or some multiple thereof if you're dealing with retina displays). In general mp4 files (if ...


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The likely culprit is the Audio setting [Output Track 1], which should normally be "Main 1 (Stereo)", which is the default final bus/mix of the audio in the compiled video. When setting it to "All timeline tracks" -- each audio track (stereo or mono) is rendered as separate tracks (stereo or mono) in the output file.


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Giphs have the problem that they are heavily compressed most of the time. Uploading the file to Giphy or facebook might additionally re-format the file and compress it even more, as does youtube or vimeo with their files aswell. You might want to try and increase the resolution of your composition and upscaling everything. In your viewer, not a lot will ...


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