According to Adobe, it's a bug. Until Adobe fixes this bug with an update, the workaround is to switch off GPU acceleration in Project Settings.


I had the same issue on my 2013 15-inch MBP. I was able to fix it by switching my renderer to CUDA (after reinstalling Premiere it automatically set it to OpenCL for some reason).


The first anime pic is throwing me off, but it seems to be an artifact of how interlaced analog signals were structured and displayed. For analog NTSC there is a total of 525 scanning lines of which originally 483 lines were visible (241.5 visible lines + 21 lines of vertical blanking per field) Update: this answer at the electronics site gives the ...


The displacement map effect relies on another layer as a source for the map. Since Premiere doesn't have unique layers like AE does it doesn't support this plugin. If you have After Effects then replace the shot with an after effects comp (right-click then choose Replace With After Effects Composition) and apply the effect in AE.


I had the same issue and downloaded the CUDA Drivers form nVidia site (El Capitan version). Then I chose CUDA Renderer in project settings. No more artifacts when pausing clips.


I recommend VVVV also. You could make a patch that controls many video effects with levels from microphone input. Take a look at Video Effects and Compositing Tutorials Basic tutorials and examples on how to use TextureFX nodes to work with the same tricks and techniques you could previously achieve only in Photoshop or After Effects. And what's best: ...


There are several programs available that allow you to do that. One very popular tool in the live visual industry is MAX (especially Max for Live). Its a visual programming language to create visuals for live performances that also integrates into a few tools like Ableton Live. A program that I personally use at work is called vvvv, its a visual programming ...

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