In general you can't create visual effects within a single application, because there are too many different departments like:
Keying / Rotoscoping
Lighting / Rendering
Some of them are more artistic and other very technical tasks. For every task there are 2+ specific applications to solve ...
Simply put, to make a full length movie requires a lot of man hours and generally a decent budget. It becomes more cost effective to get real animation software when dealing with a full length film than trying to struggle through with something like Blender.
Don't get me wrong, Blender is great for what it is as a free product, but, at least as of the last ...
FFMPEG is probably a better tool for the job, if you are prepared to deal with the command line. Install ffmpeg from the packages found here. These are all ready-built and should have all the included libraries you need.
Once you've installed ffmpeg you will need to run it from the command line. Since there's different ways of doing that depending on your ...
Here's one way to do it. I'll assume you have basic motion tracking knowledge already for the sake of brevity.
Turn on 3D space for your footage layer.
Track the player in your footage. I'm going to guess that you'll have to do a lot of this by hand, but there's not really a faster way to track a player like this.
Apply the track to a Null, ...
Wonderful ffmpeg command line utility is the solution. Just check their documentation, but something like the following will probably work for your case:
ffmpeg -i video.mts video%05d.png
This will take your video, and create video00001.png, video00002.png... files in the same folder.
You can find a lot of guides for ffmpeg, or ask here for a specific ...
I. a learning problem and reference-request.
Please, see very good examples here. The code can also become
here. Good tutorial video here. Main docs here.
II. I am using DVO -layout where many keys such as " and ' are broken -- and many hotkeys are broken (things are apparently
hard-coded to QWE -layout).
You can import the folder as an image sequence. To do so, click on the small arrow next to import and choose import as image sequence. Then choose the folder that contains your frames and click ok. You might have to adjust the framerate to match your project in the media settings.
Thanks to u/jesus_is_imba on Reddit for the following answer:
ffmpeg -r 24 -i my_images_%04d.png -c:v libx264 -crf 18 -preset slow -g 48 -pix_fmt yuv420p -movflags +faststart output.mp4
The -g argument defines keyframe interval in frames and according to Oculus should be 2 seconds, ie. 2x your frame rate.
This command produces video that plays back ...
You answered your own question in your tags: use Animation in a 3D package like Blender.
But TBH your question is too broad to be answerable. To tell you how to make those 3D characters yourself we'd have to explain modelling, rigging, skinning lighting and rendering, not to mention the principles of animation. To give even a basic explanation of any one ...
By default, images put into hitfilm won't be single frames, a good way to counteract this is by setting your scrubber on the timeline to a frame after the first image, cutting it and dragging the next image to it.
In my experience, this is tedious and there are editors built more specifically for this task, such as ffmpeg.
There is also the option to ...
Are you using it just for Video Editing or are you doing 3D graphics work as well ??
You will need to look at the minimum and recommended specs for the software you are using and make a decision really. It is hard to give a clear cut answer to these questions, as it would also depend on your budget. If you have £10000 spend then go for the biggest baddest ...
As you note, just adding (integrating) each pair of adjacent frames to make one new frame decreases the frame rate.
But if all you want to do is integrate adjacent frames, consider duplicating the video into a separate timeline, shifted by exactly one frame. Integrating these two streams would give you a new video with the same frame rate, but shorter by ...
The first problem you have to solve is whether the flickering you see is part of your animation or part of the video encoder. If you have bad normals in your faces, you'll see a flicker. ProRes 422HQ produces a video file that's both low enough of a bitrate that most modern (post 2008) hardware can play without dropping frames, as well as high enough of a ...
If you must encode at each step, use a lossless codec, or at least at a high bit rate and bit depth. But it's unusual and inefficient to perform intermediate encodings. A decent NLE will let you apply the needed transforms on separate segments or layers and only encode as a final step.
And note that rendering doesn't imply encoding in the final format. It ...
According to the blender documentation found here
The bitrate control also includes a Minimum and a Maximum.
The decoder bitstream buffer size.
the buffer size is related to streaming video. The link in the manual takes you to this article which describes what the buffer is. It sounds like you are editing for web streaming in which case your ...
After Effects is probably the easiest if those are the types of effects you want.
It's not free, but I'm pretty sure it's cheaper than most alternatives for effects or compositing & has tons of online resources to learn with. Premiere Pro has some similar features (masks, shape layers, animation w/keyframes, etc), but not as robust or easy to use.
It sounds like the image isn't actually transparent. I am not familiar with kdenlive, but any decent NLE should allow for transparent layers. As long as the images actually have transparent backgrounds, it should just work to animate one layer coming in on the other. I would try using GIMP to make sure to remove everything but the line itself from the ...
What you're looking for is a difference matte. (Not to be confused with a Color Difference Key which is similar to regular chroma key.) It can certainly be done, though you should know that difference mattes are fairly temperamental.
The way it works is by finding the difference between an image and each frame of video, and removing anything that's the same,...
To ensure you get 'pure' transparency, you'll have to ensure the transparent world is used, instead of your (coloured) sky.
When using Blender Internal, make sure you have in the Render settings, under Shading panel Alpha set to Transparent
When using Cycles renderer, make sure you have in the Render settings, under Film panel the Transparency box checked.
Some novel ideas
physical: better CPUs, more RAM
crowdsourcing: render farms & distributed rendering like here
knowledge & experience: elegant simple shortcuts -- keep things simple: no smoke or fluid etc CPU-expensive stuff
Perhaps Related, found after some googling but not sure