7

Just move the camera to the top of the composition. The 1st camera is the one Ae will render.


5

That's called: Banding. About Color Banding from Wikipedia: Colour banding is a problem of inaccurate colour presentation in computer graphics. In 24 bit colour modes, 8 bits per channel is usually considered sufficient to render images in Rec. 709 or sRGB. However, in some cases there is a risk of producing abrupt changes between shades of the same ...


5

To overlay a half-sized version of a video in the center of an image, use ffmpeg -loop 1 -i image -i video -filter_complex "[1]scale=iw/2:-1[ovrl]; [0][ovrl]overlay=(main_w-overlay_w)/2:(main_h-overlay_h)/2:shortest=1[v]" -map "[v]" -map 1:a -c:v libx264 -c:a copy output.mp4 To frame the video: ffmpeg -loop 1 -i image -i video loop 1 -i ...


4

At the moment parenting a mask or its vertices to another object like a null is not possible by default. Although it is one of the most wanted features, probably there is no official solution for this. But in the same link you can find a link to a forum post where scripting master Dan Ebberts offers a solution. This solution has some limitations though, yet ...


3

It sounds like you've switched over to Active Camera in your Composition window. You may need to switch the Composition viewport window to the camera you wish to use. Do this by selecting the camera in the dropdown menu at the bottom of the Composition window. Hope this helps!


2

You could try: Turning off ray tracing Lowering the resolution Turning off soft shadows unless needed In Blender, use the Simplify option These and others are covered in this blenderguru article


2

It is probably worth checking your Image>Mode settings. I find they tend to change my colours between exports and prints etc.


2

I think you have answered your own question, but let me try to answer it from the perspective of a programmer (not one who wrote After Effects, but one who has written a lot of programs and seen a lot of source code). After Effects (or any other compositing program) operates on layers. Layers can be combined, masked, or used as inputs to transformations or ...


2

You can use ffmpeg, a free command-line tool, for this. Syntax is ffmpeg -framerate 25 -i img%04d.png video.mp4 where img%04d.png is the pattern mask for a list of image files named img0001.png img0002.png img0003.png ...


2

Windows Server is very much the same as the Desktop Windows regarding the core of the OS, there is just some stuff missing and other stuff added that is usefull for webservers. You shouldn't have any problems installing an After Effects render node, I used Windows Server 2008 R2 myself for an After Effects CS5 network render node. Shouldn't have changed ...


2

There seem to be a few basic misconceptions here. For cartoons you don't need anything fancy as long as cell-shading is supported, which is typically a camera filter. Lighting is actually done in your 3d animation software. The job of a render engine like Mental Ray or V-ray is simply to process the scene you build to generate the final image, but it ...


1

Interesting question. First, here's a question for you: can your supercomputer actually calculate and render, in real time, an animated zoom on images so complex? My guess (only a guess) is that it will need more than 1/30 sec. to complete each frame (let's assume 30 frames per second as a minimal frame rate in which to achieve a smooth zoom). If that's the ...


1

I have been able to at least 10x render times in AE (depending on hardware) by rendering to image sequences and running multiple instances of AE on one machine. Because AE is so inefficient at using your resources you can get away with this in direct proportion to your hardware. I don't have a good rule of thumb for how many instances to run at a time but ...


1

I would try using a seperate ssd for your project files and assets. You'd have one for your os and software and one for the project.


1

You won't be able to render it to h.264 because of the odd number of pixels in the vertical resolution (odd as in not even, not odd as in unusual). You simply can't encode h.264 video with odd numbers as either one of the frame dimensions, that's just part of the codec. This is true for quite a few codecs (any that use macroblocks). I actually can't think ...


1

Are you using the inbuilt After Effects render queue? It's a bit easier to use custom settings when you use the Adobe Media Encoder instead. AME comes with After Effects and is installed automatically when you install AE. Simply open the composition you want to export in After Effects and select Composition → Add to Adobe Media Encoder Queue. This will open ...


1

Generally, all of your assets should be converted to the same frame rate as your final output frame rate before you begin editing. If you do not convert them beforehand, you may have issues with timings. Things that are supposed to be one length end up being a different length. This is especially true if you export a variable frame rate file. Suddenly a 30 ...


1

I'm not an economist, but I have built and run a small render farm. I'd make the decision on a ROI basis: will you get back a return from your investment? I can't answer this for you, you'll need to add up all the costs for both options and compare. Costs for a physical render farm are mostly fixed - i.e. the capital outlay, but you have to factor in ...


1

Adobe Premiere Pro allows you to create caption files (including SRT) and export them individually (as SRT files) or embedded with the actual video. This link gives a pretty good overview of how it's done in Premiere.


1

Had the same problem. Put a black solid in the background. It worked for me.


1

Don't do the frame rate change in Photoshop. Do it later on in AE. Export all 30 frames from Photoshop, then import them into AE. Make a new comp in AE, setting the new frame rate as 12fps in the comp settings. Right click on your image sequence and choose "interpret footage as 12fps".


1

29.97 is the NTSC compromise for 30 fps. 23.976 is the NTSC compromise for 24 fps. 29.976 is a framerate that results from confusing these two numbers into a single bit of nonsense. The bottom line is that if you have a mix of 29.97fps and 30fps, then every 1000 frames (about every 33 seconds) there's going to be a glitch. Either you have to double up a ...


1

Once the Rotobrush tool has been selected to use (assuming you used Rotobrush based on the pink outline) a small box in the bottom right of the comp will appear and should say "Freeze." Literally just press that and it'll freeze the mask... fixed my masking render glitch and I hope it does for you too! Best of luck, happy editing.


1

I solved my own problem after some more trial and error. For awhile it looked like the fact that I was using Mental Ray shaders combined with general shaders was the problem, but that didn't really make sense so I kept tweaking. It turns out that an image plane I had tied to my camera was the problem. The image on the plane never rendered out, so I assumed ...


1

Might be an issue with the smart rendering option available for MXF in Premiere/AME. Try disabling that. http://blogs.adobe.com/kevinmonahan/2012/10/11/smart-rendering-in-premiere-pro-cs6-6-0-1-and-later/ If that doesn't work. Render an intermediate and re-import and encode that to MXF. Though keep in mind that MXF is just a container, you have different ...


1

It sounds like the image isn't actually transparent. I am not familiar with kdenlive, but any decent NLE should allow for transparent layers. As long as the images actually have transparent backgrounds, it should just work to animate one layer coming in on the other. I would try using GIMP to make sure to remove everything but the line itself from the ...


1

I've never heard that term used for rendering before, but it is most likely referring to the number of hours of computation needed for a single CPU or GPU to process it. In most video and 3d applications, it is possible to parallelize the rendering of the video itself (though not necessarily the encoding. Thus, a job that would take 200 "man hours" (more ...


1

Make sure that resolutions match. Look at the properties of the source clip, make sure that all of the main parameters (height, width, pixel ratio, frame rate) match for your composition and your export. If it is having to interpolate pixels (as a result of non-divisible height or width or a difference in pixel aspect ratio) or interpolate frames (as a ...


1

It depends on the quality you want to achieve and where your skill set is. The bigger difference between 2d and 3d animation isn't so much the time it consumes, but rather the skill set it requires. The techniques for both are completely different (though there is a subset of 2d animation that is based on cell-shading or other specialized rendering of 3d ...


1

After effects, and while your at it, just do the whole thing in After effects, by the time this renders out, and then bring it into maya, apply camera animation, and render it out, you could have made 20 with AE


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