Usually 360° videos became 360° only in realtime during playback. You can see it:
Go to to this video (youtube now supports 360° videos)
Now, using Chrome install this extension (it will disable HTML5 player)
Try to see video from the point one again.
You will see something like that:
That happens because Flash player don't know how to interpret 360° ...
A new Playstation Media Player has been released. As of version 5.0, more possibilities exist for media. At least photos worked very good so far, I watch equirectangular 360° images that I took with my Xiaomi Mi Sphere camera, stitched with the camera's software. But it didn't play any videos I tried.
However, I managed to watch videos that I took in 3.5k (...
There is a difference between "Virtual Reality" and 360* Video because they have completely different uses.
360 video is created from multiple streams of video being stitched together, or one very wide camera lens. It will either be viewed as one greatly distorted video stream or in a special viewer that only "shows" a window into the plate and lets you "...
Your initial assumption about damage risk is a little too general.
I have taken thousands of photos, and a lot of video, having the sun within the sensor's image. No damage, and for good reason. There could have been under some conditions, so don't take that as a fully general statement. I'll explain below.
I have also driven thousands of miles with a (...
You may have sorted this out by now, but I saw the open question, so I thought I'd answer it.
If you have a subscription to the Adobe Creative Cloud, you can now do this reorientation in Premiere. In June, Adobe bought out the Skybox plugin from Mettle. Essentially, that plugin allows you to re-orient your 360 video in AE or PR among other things.
The data are stored within the file disregarding of the .mp4 file standard.
the chunk containing those per frame data starts with: #¿Ttlyd or 23C05474 6C7964in hex
Each frame has 36 bytes of data, those seem to be 9 floats of normalized (from -1 to 1) numbers
Those numbers seem to be a 3x3 matrix representing the current coordinate system for this frame.
Youtube 360 videos are in EAC, equi-angular cubemap format. FFmpeg have filter named v360 that can convert such videos to equirectangular or stereographic (also known as tiny planet) format (among many others) by using CPU.
Format: h.264 -> that's what makes it look bad.
h.264 is a codec in the mp4 container and always compresses, making the file smaller and look worse. For lossless exporting you use prores 4444 xq if you're using mac (or windows with the newest version of premiere) or DNxHR. I highly recommend prores 4444 xq though.
I think what you're looking for is called "photogrammetry" and is produced by taking several images (or an image sequence from a video) and comparing the perspective, scale, and overall shape of the captured image and how it changes.
Using this method, you can both create quite realistic 3D-models of things you just filmed and furthermore, you can thus ...
There is a madv box in the udta atom that is not normally seen in MP4s
type:'madv' parent:'udta' sz: 3145728 115 3145835
It has sufficient size for it to be a candidate.
This is a dump of the first ~350 bytes
madv: s= 3145728 (0x00300000), o= 1950821 (0x001dc465)
000000 00 00 00 ac 63 75 74 6c 00 00 00 00 00 00 00 00 |....cutl........|
The problem comes from the video which should have the metadata projection=equirectangular. To fix it:
Install Python 3
Download Spatial Media
Unzip Spatial Media
Go into the folder (where there is a subfolder spatialmedia)
Copy the path of the folder
Launch cmd on Windows (by searching cmd on your system)
Go on the folder by typing cd and the path of the ...
The 360° video you downloaded is encoded as an equirectangular projection, meaning the video was projected onto a rectangular surface. This makes the video indistinguishable from a normal video.
In order to be recognized as a 360° video, the video must contain specific metadata. You can use a tool provided by Google for uploading videos to YouTube: Upload ...
Yes, I believe the latest versions of Premiere CC can do this natively. It's a little bit tricky since the video needs to be unwrapped, but it is a fixed distortion to be applied depending on the size of the sphere map. 360 videos are actually rectangular videos that are texture mapped on to a sphere.
Software that wants to convert can either look at the ...
A quick Google search found me this Wordpress plugin which claims to do what you want as well.
Honestly, what you're asking is quite complicated. If you can't do it on your own using the tools linked above, I suggest you ...
For this you are going to have to build a 3d-world. This is because if you want to move position you are going to have to be moving in 3d. The easiest way to build up the 3d scene is with photogrammetry like Aj Henderson said.
I would load it into a game engine because a game engine is designed to render 3d scenes read time and already lots of them have vr ...
You can use photogrammetry if you had enough different viewpoints to build a 3d representation of the scene and apply all necessary texturing and lighting. The video would then play as an animated 3d scene rather than a traditional movie.
The amount of processing involved is high but it is possible. Microsoft's Hyperlapse video stabilization actually ...
It looks like the Dashwood 360 VR plug-ins have a plug-in called Project 2D on Sphere that allows you to put 2D footage into your 360° panorama:
The Project 2D on Sphere plugin can be used to place logos in your 2:1 equirectangular projection
It has a variety of other useful tools, too.
I wouldn't suggest trying to do it manually unless you are a mathematician - as it really is all about the transforms that take your cylindrical shots and calculate views and sight lines in real time.
Generally this would be done using one of the commercially available panorama to virtual tour applications. There are many out there - I have only used one, ...
You can do that very easily in After Effects. Import your footage/images, create a new composition that matches your footage/images specifications and then apply Optics Compensation (Effect> Distort > Optics Compensation.
Tweak Field of View values until you have the desired result. In some cases you will need to check the Reverse Lens Distortion box.