I'm trying to add a light to a scene that has black text on a white background. My goal is to keep the light in position and slide in the text. As the text slides, part of the text will be less black because of the light.
I've added a light and positioned it correctly. I've also made sure my text is 3D-enabled and has "accepts lights" on.
The problem I'm having is that no matter how I position the light or tweak the material options, I can't figure out what to do so that the surface of the text changes intensity with the light that's being cast. The text will cast shadows (when turned on), but the surface won't change.
What do I need to do to get the surface of the text to change color (to grey or white) based on the light source?
Here's what it looks like: