2

How can I speed up hobbyist animation-rendering project? It would be cool to see things faster, I use tools such as Blender.

3
  • Better CPUs? You could be more specific on what kind of stuff you actually want to render, but for the tasks they can do at all GPUs are obviously more effective. Commented Jun 10, 2012 at 21:47
  • You have some links to Blender related stuff, but you don't actually say anything about what you are rendering. It's impossible to offer any advice without any specifics whatsoever. What's slowing you down?
    – wrosecrans
    Commented Jul 13, 2012 at 5:00
  • another idea -- export in the same format as the source material (in final cut), which will skip rendering/re-encoding. See: support.apple.com/kb/TA26174?viewlocale=en_US
    – timh
    Commented Aug 6, 2012 at 16:38

2 Answers 2

2

You could try:

  • Turning off ray tracing
  • Lowering the resolution
  • Turning off soft shadows unless needed
  • In Blender, use the Simplify option

These and others are covered in this blenderguru article

1

Some novel ideas

  1. physical: better CPUs, more RAM
  2. crowdsourcing: render farms & distributed rendering like here
  3. knowledge & experience: elegant simple shortcuts -- keep things simple: no smoke or fluid etc CPU-expensive stuff

Perhaps Related, found after some googling but not sure

  1. http://www.blender.org/development/release-logs/blender-246/distributed-rendering-new-render-options/

  2. http://blenderartists.org/forum/showthread.php?86521-How-do-you-set-up-a-render-farm

  3. http://burp.renderfarming.net/

  4. http://www.respower.com/

1
  • Renderfarm.fi is reworking their website, the first linked blog post isn't yet migrated to the new platform. Please link to main page renderfarm.fi instead.
    – jesterKing
    Commented Jun 30, 2013 at 19:13

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service and acknowledge you have read our privacy policy.

Not the answer you're looking for? Browse other questions tagged or ask your own question.