I am recording and distributing relatively low motion screen content (not games). Using h264, fine text often appears very blurry due to the poor subsampling with 4:2:0 and 4:2:2 pixel formats. With 4:4:4, the video content (and text) remains very sharp, but all recommendations I've been had so far are to stay away from 4:4:4 at all costs.
I am wondering if there will be any real downsides to distributing 4:4:4 content? Aside from filesize - this is a nonissue. Does anyone have any anecdotal experience to say whether most modern devices (browsers, mobile phones) can decode and play 4:4:4 content? It seems to work on my own devices, but I have a pretty small sample size. Is there a published record of what software and hardware decoders support it, or what the common issues might be if distributing content in this format?
Note: I am not distributing using any online video platforms, so , for example, downsides such as YouTube automatically re-encoding it to 4:2:0 would not be an issue. The question is really more geared towards if devices will actually be able to play 4:4:4 content native / seamlessly or if many will run into compatibility issues.