This is not something you should ever do in After-Effects. Primarily, After-Effects is a motion-graphics program, so it works in 2D 99% of the time. Something like this scene from ghost in the shell was probably created using a 3D-Program to model out the cylinder (Modo, Cinema4D, Maya or Houdini could have been used), and then send over to a compositing-program, of which I'm pretty sure they used Nuke. If I was to get a job like that, this is how I would've worked:
- Track the original shot and create a 3D-Camera (using Pf-Track or something similar).
- Create a mask around the Lady and export it as a matte-image-sequence.
- Import the camera in your 3D-Program of choice and set the original Clip as your background, so you can see where the cylinder is supposed to be in space.
- Model out the Cylinder and texture it accordingly.
- Set the 3D-Kamera to fit the real camera, i.e. Lens-distortion, Chromatic-Abberation, Mono-Chromatic Abberation, etc.
- Light the scene to perfectly fit the video-clip.
- Cut out the back part of the cylinder using your matte-image sequence from prior.
- Export the sequence as a tiff or exr with alpha-channel (the transparency)
- Import the image-sequence into Nuke.
- Add some finishing touches such as grain, glow, etc.