I have a motion path of a object already defined within keyframes. Now I would like to adjust the rotation. BUT if the rotation is set, it affects also the X/Y axis of the object, that's why it completely screws up the created keyframes for position coordinates (if the object was moving upwards, I rotate it 90 degrees, it moves to the left).
So my question is, how can I rotate the object without affecting the position, etc. Thanks.