I want to animate a representation digital counter. It is a segmented circle, and each time the counter increments it should move one step forward.
My plan is to start with a graphic with all the segments visible, and then use a mask to block out the "selected" segment - it should look like a digital sweep around the circle.
I can do this with rotation quite easily, but it will be "analogue", in that it will reveal parts of the segment rather than make a discrete change. How can I make an object rotate snappily by x degrees every second, rather than smoothly rotating?
Only way I can think is to use expressions, and set a stepped value, but is there a better (simpler) way?