1

I want all particles that I emitted to settle down on a circle shape after animating them in space. What would be perfect is to be able to draw a circle shape which works as a particle attractor after a certain time.

2

I would recommend you use a different plugin, use the shatter plugin.

Follow the steps in this tutorial

http://www.macprovideo.com/hub/after-effects/after-effects-text-that-blows-away-like-sand

This will let you break apart your circle into particles. Then when done the composition, simply pre-comp the layer and use the time/time-reverse layer to let the particles come into a circle.

While it seems a little backwards(literally) to do it this way, I think this is the best way to accomplish what you are trying to do.

You won't be able to get a particle attractor or other advanced functions like that unless you are working in cinema 4d or other 3 rendering software.

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  • Thanks I ended up doing this with particle flow in 3ds max. My project was probably too complex for after effects as it also included some other effects. – Benedikt Jan 20 '15 at 3:58

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