I created a sphere emitting particles in Nuke. Around that sphere is another sphere connected to a particle bounce which is set to kill the particles. Some particles seem to slip through though. Why is this, and how can I fix it?
#! /Applications/Nuke9.0v3/Nuke9.0v3.app/Contents/MacOS//libnuke-9.0.3.dylib -nx
version 9.0 v3
define_window_layout_xml {<?xml version="1.0" encoding="UTF-8"?>
<layout version="1.0">
<window x="0" y="23" w="1440" h="873" screen="0">
<splitter orientation="1">
<split size="910"/>
<splitter orientation="1">
<split size="34"/>
<dock id="" hideTitles="1" activePageId="Toolbar.1">
<page id="Toolbar.1"/>
</dock>
<split size="872"/>
<splitter orientation="2">
<split size="497"/>
<dock id="" activePageId="Viewer.1" focus="true">
<page id="Viewer.1"/>
</dock>
<split size="350"/>
<dock id="" activePageId="DAG.1">
<page id="DAG.1"/>
<page id="Curve Editor.1"/>
<page id="DopeSheet.1"/>
</dock>
</splitter>
</splitter>
<split size="526"/>
<dock id="" activePageId="Properties.1">
<page id="Properties.1"/>
</dock>
</splitter>
</window>
</layout>
}
Root {
inputs 0
name /particle.nk
frame 47
format "2048 1556 0 0 2048 1556 1 2K_Super_35(full-ap)"
proxy_type scale
proxy_format "1024 778 0 0 1024 778 1 1K_Super_35(full-ap)"
}
Sphere {
inputs 0
display wireframe
render_mode off
radius 3
name Sphere1
xpos -417
ypos 81
}
Sphere {
inputs 0
name Sphere2
xpos -410
ypos -50
}
Sphere {
inputs 0
display wireframe
render_mode off
name Sphere3
xpos -266
ypos -144
}
push 0
ParticleEmitter {
inputs 3
name ParticleEmitter1
xpos -261
ypos -50
}
ParticleBounce {
inputs 2
out_bounce_mode kill
in_bounce_mode kill
object input
name ParticleBounce1
selected true
xpos -261
ypos 77
}
Viewer {
frame 47
frame_range 1-100
name Viewer1
xpos -261
ypos 176
}
code
so the problem can be reproduced?