I'm doing an animation for a projection mapping that simulates the sun casting shadows on a structure as it moves through the sky. Basically it's just big flat areas of colour that change over about five minutes as the "sun" rises and sets (in another projection). It's played off a Brightsign playback gizmo, and I'm using h.264 main profile as the codec in an mp4.
The problem I'm having is that the encoding isn't dealing very well with the content. Even though the colour is completely flat, when the pixels all change value over time I'm getting bands of noise and blocks appearing. They're subtle, but they're annoying.
Is there any tuning I can do using libx264 to optimise it for large flat areas of colour where all the pixels simultaneously change over time? There is absolutely no movement in the frame, just the colour of the whole area changing, quite slowly.
My current ffmpeg command is pretty generic:
ffmpg -i input.mov -c:v libx264 -preset slow -profile main -crf 20 -pix_fmt yuv420p -an output.mp4
ffmpeg
console output. Can you provide a short input sample? Does reducing-crf
to ~18 help? Does-tune animation
make a difference? If nothing helps you can look into using thegradfun
video filter upon playback. – llogan Mar 27 '14 at 17:44