Timeline for Screen capture at more than 1000 FPS
Current License: CC BY-SA 3.0
7 events
when toggle format | what | by | license | comment | |
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Jun 30, 2017 at 6:32 | vote | accept | Onirom | ||
Jun 29, 2017 at 16:21 | comment | added | slhck | What is the purpose behind your question? | |
Jun 29, 2017 at 16:21 | answer | added | AJ Henderson♦ | timeline score: 2 | |
Jun 29, 2017 at 15:41 | comment | added | Onirom | I don't think it have to do with the screen output except on the hardware side depending on how the screen is grabbed, my question is quite generic thus i just wonder if > 1000 FPS is possible either in pure software or hardware (from GPU or from display) | |
Jun 29, 2017 at 15:10 | comment | added | AJ Henderson♦ | Is your screen even outputting that high of a frame rate? The data rates you are talking about at 1000fps are staggering. At 8 bit color and 1080p video, that's over 6GB per second of data to deal with for 1000fps. | |
Jun 29, 2017 at 11:37 | review | First posts | |||
Jun 29, 2017 at 15:13 | |||||
Jun 29, 2017 at 11:36 | history | asked | Onirom | CC BY-SA 3.0 |