Timeline for After effects cc render time issues
Current License: CC BY-SA 3.0
7 events
when toggle format | what | by | license | comment | |
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Mar 1, 2016 at 20:54 | comment | added | mypoint | Would it be better to put different elements in pre-comp or leave everything in one giant comp? like background in one pre comp, particles in other. Also would it decrease overall render time, if I render each such pre-comp separate with alpha channel and then put everything back together to render the final comp? Or it's a waste of time? | |
Mar 1, 2016 at 20:52 | comment | added | mypoint | @stib I will give it a go tomorrow. | |
Mar 1, 2016 at 20:52 | comment | added | mypoint | @tomh I am not applying texture to them, but I am playing around with setting when each particle emit particles. I think it was aux settings. I have set it to to 1 particles per second, but I think because each particle emits another particle is the reason why it's slow. | |
Mar 1, 2016 at 20:20 | comment | added | stib | Expressions are pre-calculated I believe. So if there are heavy expressions in the comp it takes a while before it starts rendering. You could try converting all the expressions to keyframes to test whether it's the expressions. I agree with Tom: rendering to h.264 isn't the best way to go, because h.264 uses inter frame compression each frame is dependent on lots of other frames, which makes it slower to render. | |
Mar 1, 2016 at 19:44 | comment | added | tomh | It could do- depends what the time expressions are doing. Did you try a pro res render instead f h264? Tends to be quicker in my experience. Also how many particles are we talking about? Are you applying textures to them? | |
Mar 1, 2016 at 19:33 | comment | added | mypoint | Could the slowdown be also because I am using expression? Or it does not affect it much. I have applied expression to velocity and particles per second. | |
Mar 1, 2016 at 15:08 | history | answered | tomh | CC BY-SA 3.0 |