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Dec 16 '14 at 23:24 comment added timonsku Correct. It wont remove any of your keyframes but take them and loop them forever. All you need to do is increase the length of the layer as needed and it will loop the animation as long as you layer is long.
Dec 16 '14 at 7:46 comment added Gokce Ozan So I add the expressions to the animated properties as expressions, right?
Dec 11 '14 at 22:54 comment added timonsku No no you don't add time remap to anything. You just add it to every layer that has keyframes and they layer will loop these keyframes forever with that expression. You use it instead of time remap and use it on the layers in your comp instead of the comp itself.
Dec 11 '14 at 8:18 comment added Gokce Ozan Thanks everyone. But it still doesn't cut it. So if I do not use that expression on timeRemap, then where can I put that? As you can see, we use that expression in our loops. But expression is in time remap. Also, I can't exacty add loopout expression to assets, because we are using a rigged null-controlled ik puppet. I can not add timeremap to nulls.
Dec 10 '14 at 23:52 comment added stib While the loopout expression is better, to use the value of the property at an arbitrary time you can use valueAtTime. This does what it says on the tin: myProperty.valueAtTime(t) returns the value of the property myProperty at the time t. Now the property you want is the position of the other layer, and the time you want is the value of the time remapping of the current layer (timeRemap), so in the expression above you'd use comp("Comp Name").layer("Layer Name").transform.position.valueAtTime(timeRemap)
Dec 10 '14 at 20:34 history edited timonsku CC BY-SA 3.0
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Dec 10 '14 at 20:28 comment added timonsku I edited my answer, I tried that method on your project and the face wobbles along just fine after the 2 second mark.
Dec 10 '14 at 20:27 history edited timonsku CC BY-SA 3.0
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Dec 10 '14 at 20:09 comment added timonsku I looked into you comp. Am I correct assuming that you only time remap in order to loop your animation?
Dec 10 '14 at 17:55 comment added timonsku Then just time remap the comp2 in the same manner?
Dec 10 '14 at 15:21 comment added Gokce Ozan We tried exactly that. But the problem with that is that does not work properly in time remapped comp. Time remapped comp has only 2 seconds of animation. So after 2 seconds, there is no value in ".transform.position".
Dec 10 '14 at 15:17 history edited timonsku CC BY-SA 3.0
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Dec 10 '14 at 15:12 history answered timonsku CC BY-SA 3.0