|visits||member for||2 years|
|seen||Sep 21 '14 at 3:33|
This information was last updated on 9/11/2014.
I am an intermediate user of html and css. I am an amateur in C#, Java, and Python, and a recruit in C++ and WPF and Winforms for C#. I have former intermediate knowledge of XNA and expert knowledge in a very simple proprietary language for Game Maker.
I know a small amount of ms DOS, compiler theory, assembly language, and computer architecture.
Programming Experience, Informal
I made two XNA games (both 2D). One was a snake game that allowed for multiple players and had xbox controller support, and the other was a single-player spaceship game similar to Galaga, but much harder and faster-paced. Both games were localized in English.
I made a professional particle engine in Game Maker (granted, it's no better than Python). I made a professional help guide (.chm) for it as well. I made plenty of less-serious flash-like games in Game Maker, so I have some game and ui design experience. I plan on porting the particle engine to a more useful platform.
I made a sound synthesis toolkit in C# that reads and writes wav files, with the ability to create many types of tones, modifying them for panning, volume, etc. with different interpolation methods and many parameters. It supports a related tracker API that I wrote as well. While they are amateur-grade in terms of performance, they are functional and useful. No reliance on external libraries.
Programming Experience, Formal
I took an introductory comp. programming class as a high school senior and learned approximately nothing new.
I know how to use many Windows tools and services. Of useful note is the Microsoft Office Suite and minor experience in Visual Studio. I know how to use Blender v2.5 to v2.7, Inkscape, Photoshop, Paint.Net, Audacity, and Google Drive, among others. I have general experience on forums and can navigate Windows products, Android, the internet, and a little bit of Linux.
Amateur mineralogy, spelling English, harmonica, some piano and guitar, graphic design, audio design, and some other things.
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