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May
1
comment Gradient banding
All I'm saying also works on the pc, in principle. You want to keep your animation in 24 or 32 bit as long as possible. You don't want to feed degraded, banded 8bit material to a lossy encoder. So, find a way to export the animation to a file format and codec that supports floating point depth, eg 32bit. And an encoder that supports that input format. This may be done within AE's render queue, but for my taste, the h264 encoder from adobe doesn't cut it.