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Players buffer streams. The bigger the buffer size, the longer window the encoder has to use higher bitrates for hard content, and then fewer bits earlier or later on easy content, to achieve similar quality for the whole video. I'll assume you're going to use h.264 (aka AVC) as a codec, as it's the de-facto standard for streaming video on the Internet. ...


Do you play your game with v-sync on? If no, your frames don't line up with when the video card actually sends an update to the monitor, so you get tearing. This can and does make things look less smooth. Maybe the videos you're watching were made by people that had vsync on at 60Hz, to avoid any tearing in any of the captured frames? Check out this ...

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