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I have used both on my Ninja Blade with my C100, no real difference in quality across drastically different circumstances (night vs day). Pro Res works better on Mac, DNXHD works better on Windows. It all comes down to your OS, and whether you have to share the files with broadcasters (in which case I would use DNX as a lot of editors use Avid). Other then ...


I would try with these apps (as they are both free) http://ifree-recorder.com/index.htm http://voipcallrecording.com/


When displaying an image whose pixel sizes are larger than your monitor, you loose some information and your graphic card is doing some processing to fit the large image in a smaller screen. You will get the best result when watching the image on a monitor whose native pixel sizes are equal to the image pixel sizes.


Well you've kinda answered your own question: Both videos have the same size because you used the same settings, specifically the settings for target bitrate and maximum bitrate (assuming you're using the H264 codec, other codecs might only have an average bitrate setting available). If you use identical bitrate settings, videos of the same length will ...


Apart from all the reasons mentioned already by Henderson, the sound quality from the mobile phone will be awful compared to a professional video camera. Attempting to record speaking events with a mobile phone is a very difficult decision. You can get for about 500 dollars a tripod, a camcorder and a lavalier microphone which is ok for a speaking event.


There are a few things you are missing, and a few more you just aren't fully appreciating how much of a difference the things you mentioned make. First, the S6 sensor is not over 1/2 inch, it is 1/2.6 inch, which is substantially smaller than a 1/2 inch sensor, particularly since sensors are measured diagonally. Second, lenses matter a lot more than the ...


I am not an engineer, but I think you've answered your own question. This is a bit of an oversimplification, but if t is the time it takes to record, process and store a pixel from a frame consisting of p pixels, then 1/(t * p) is your maximum frame rate. So if you increase the framerate above the maximum you need to decrease either t or p. And since t is ...

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