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x264 would be a good option, its an extremely fast and efficient h264 encoder, probably the best on the market and its open source. I has several good presets/profiles f.e. the ultrafast profile which can encode FullHD with several 100FPS on a modern multi core cpu. I made good experiences with it regarding capturing real time rendering applications. Its ...


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There is a rule in compression, quality, size and speed, pick two of three. Video compression is an incredibly complex process that requires a lot of resources on either the CPU, GPU or both. You can get around that one of two ways, you can either reduce the level of compression (with lossless being the fullest extreme) or you can reduce the quality ...


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As I understand it you want to record and not stream your gameplay live via twitch or other live streaming services? In that case you just record your game video and audio with your desired method (f.e. a PC capture card) and then you just record you voice at the same time with your PC/Laptop/Smartphones microphone input. When you are done recording you ...


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There are numerous ways to handle this and none are particularly difficult, though some are mildly technical. The most direct is through use of a mixer or a capture device with multiple audio inputs. Most input devices only take a single stereo audio stream to go with the video input, so without buying a specialized capture device, the most promising way ...


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It depends entirely on the policies of the game manufacturer and what they tell Youtube to do. Some game makers claim copyright over any content produced using their game. Some do not allow any video to be posted, some allow only videos from certain networks, some allow videos from anyone as long as they aren't monetized and some allow anyone to post ...



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