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The free and open source alternatives to Photoshop and Illustrator are Gimp and Inkscape, respectively. While Adobe has introduced some flexible payment options, their cost can be prohibitive to the non-pirating hobbyist or independent developer. Don't overlook Paint.NET on Windows; it's actually pretty capable as an image editor.


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I would recommend learning Illustrator and Photoshop for 2d work. Illustrator is a vector graphics program and will produce very small and infinitely scalable art work as the graphics are defined as line and curve strokes with various different types of fills. I believe XNA has vector graphic support. This would mean that the resolution could effectively ...


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You are hitting a bottleneck of some kind - from your description it is hard to see whether it is CPU or I/O based, but things that could well be culprits: You are only running with 3GB of RAM - this is pretty low. The Java engine can require large amounts of RAM. I play a fair bit of Minecraft and 8GB really helped me out! A Core 2 Duo is not exactly ...


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x264 would be a good option, its an extremely fast and efficient h264 encoder, probably the best on the market and its open source. I has several good presets/profiles f.e. the ultrafast profile which can encode FullHD with several 100FPS on a modern multi core cpu. I made good experiences with it regarding capturing real time rendering applications. Its ...


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There is a rule in compression, quality, size and speed, pick two of three. Video compression is an incredibly complex process that requires a lot of resources on either the CPU, GPU or both. You can get around that one of two ways, you can either reduce the level of compression (with lossless being the fullest extreme) or you can reduce the quality ...


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As I understand it you want to record and not stream your gameplay live via twitch or other live streaming services? In that case you just record your game video and audio with your desired method (f.e. a PC capture card) and then you just record you voice at the same time with your PC/Laptop/Smartphones microphone input. When you are done recording you ...


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There are numerous ways to handle this and none are particularly difficult, though some are mildly technical. The most direct is through use of a mixer or a capture device with multiple audio inputs. Most input devices only take a single stereo audio stream to go with the video input, so without buying a specialized capture device, the most promising way ...


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Some considerations for coding H.264 videos for Youtube. I've created my own Sony Vegas rendering templates following those guidelines: Bitrate Youtube recommends a bitrate of at least 5.000kbps for standard, and 30,000kbps for high quality 720p video. 400MB into 12 min corresponds to 4,000kbps, which is close to youtube's minimum recommendation. Select ...


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It depends entirely on the policies of the game manufacturer and what they tell Youtube to do. Some game makers claim copyright over any content produced using their game. Some do not allow any video to be posted, some allow only videos from certain networks, some allow videos from anyone as long as they aren't monetized and some allow anyone to post ...


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It is unlikely that you will be able to do that. To stream a high quality video over a home Internet connection is going to take a LOT of complex compression. Compression is both memory, CPU and possibly GPU intensive and running a game is also CPU, memory and GPU intensive. This is why the files that FRAPS produces are so massive. They apply minimal ...



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