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Select your camera, locators (if exported), and anything else from Nuke. Group them all together with ctrl+g and modify that group as a whole. You can scale uniformly (but not independent axes), rotate, and translate. Often one trick is to snap the pivot point of the group to a specific reference point (hold down d and v then drag to the reference point, ...


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My Maya is a bit rusty, but I know in SoftImage you can make a nested group and then animate or manipulate that group. Things then animate as the sum total of the nested rotations and translations. I'm pretty sure that Maya has a similar feature, but I haven't used it in about 10 years. If you nest the animated camera in such a group, it should then just ...



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