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Basically what you are doing is how you would film a low budget music video. 2/3 sources sound = band / musician playing live camera = seeing the band playing live while recording sound all in camera CD track = from studio or live track if you can get a sync point on all tracks it does help such as AJ Henderson said hit a drum that the camera can see I ...


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The other answers both cover the ideal case pretty well, but there is another less ideal case. Depending on your type of video, it is possible you have either bad clock sync or dropped frames. Bad clock sync will hopefully be corrected by the stretching method Jim Mack mentioned, but if the clock is irregular (pretty unlikely in this day) then you could ...


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Interesting that LW shows it as '24 fps' since audio technically doesn't have a frame rate, which is a video concept. As @tomh suggests, make sure the sample rates for the project is 48K, and that you export a 48K WAV file from Audacity. If that doesn't cure, you can use Audacity to 'pre-stretch' the audio by some percentage. Find sync points near the ...


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Make sure the sample rates in both systems are the same. I don't know what OBS is, but if I was using Final Cut for video editing, I would make my project 48kHz, and make sure any external recordings were also at 48kHz. Even with the same sample rates, audio will drift over periods of more than a few minutes. Either sync it up manually in chunks, or use ...



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