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10

Vegas is a mature, full-featured NLE. I use it regularly for professional work from spots, to corporate video to feature films. I've also used it for semi-professional things like editing a video of my stepdaughter's choir concert for a Christmas DVD. Here's where I run into problems. My producing partner is all about FCP. There's no clean way to export an ...


5

If you are judging Vegas Pro audio editing on native effects than I don't think it has any edge over others. I have been using the Pro version for about 18 months now and I find it pretty darn good overall. I am also learning Adobe Premiere and After Effects CS5.5, so far I think Vegas has the edge on the audio for sure. However, are you aware that Vegas ...


4

Let's first review the basics of green screen: 1) screen about 5 or more feet behind subject so it is out of focus from subject. 2) flat screen, no wrinkles. 3) flat lighting, no shadows, no hot spots. 4) subject can not wear green or wear shiny things or see through things. Review Vegas Chroma Key: Once you engage the chroma key effect, use the eye ...


4

Found it! You can press the "J" key to play in reverse. Each time you hit the "J" it will jump a full speed up to x4. If you want to jump by speeds of .25x, hold the "K" button and hit "J". While it is play backwards, hitting the spacebar will jump you back to where you started playing, and hitting "K" will stop you where you are. To adjust playback speeds ...


4

I worked out a satisfactory solution to this problem. It involves adding the 'Computer RGB to Studio RGB' Video FX to each video track in your Vegas Studio project. This effects the rendered file and project quite a lot but appears normal when uploaded to Youtube: Quicktime Youtube It's possible to disable the track Video FX whilst you work on your ...


4

The way you've phrased this question makes it meaningless. Of course you can use Vegas for professional and semi-professional work. Of course you can compare the output of Vegas with other professional production tools. The problem is that "professional and semi-professional work" is such a broad field that you will always be able to find some situation ...


3

I use Vegas Pro, but I think this applies to the Movie Studio version as well. As far as I know there is no magic clean up button that removes the unused files from your folder. However, if you go to the 'project media' tab in Vegas, you will see reference icons of all the files that were used during your editing session including jpegs, and .wav files. This ...


3

It's a lot of matte painting. While the video is still running, they animate a semi-transparent shape (probably made in Illustrator or something similar) and animate the shape in over it. As soon as the painting finishes, they switch to a frozen shot of the last frame and seem to transition to the painted version of that frame. It's hard to tell exactly ...


3

The best way to increase the playback rate for the entire project is to use nested projects: Start new project and add your original project to the timeline as an event. Then Ctrl + Mouse Drag.


3

The reason you are losing contrast is because of the codec you are using to export to. YouTube (as well as Vimeo, and practically every other video website nowadays) works using the H.264 codec. Here are YouTube's instructions for how they'd like videos to be encoded for upload. The TL;DR version of that page: Container: .mp4 Audio Codec: AAC-LC ...


3

I use Sony Vegas 12pro and it uses CPU rendering OR certain codecs can render to GPU. I have used GPU rendering and found that it is only slightly faster but way buggier. GPU rendering is a pretty new thing so I'd stay away from it and I wouldn't expect it to be good for a few more years. So the faster your CPU the faster the video will render. The GPU is ...


3

Unfortunately you are asking too much from Sony Vegas my friend! In order to get a true effect you'd have to do something called "rotoscoping" which means you go into each frame and mask out the background. You can do this in vegas by going into the pan/crop window on the video event. Look for "mask" and then you can key frame out the background with the ...


3

This was resolved due to incorrect audio sample rate with my DAW. In Vegas I was editing in 24 bit 48,000Hz. After render, my systems was attempting to playback the video file at 16bit 41,000Hz which will cause this effect.


2

You should be safe setting playback rate at 0.400. 59.94 is actually 60/1.001 and 23.976 is actually 24/1.001, so the 0.4 multiplier is technically exact. Switch off resample to be sure. Of course, how Vegas actually handles this internally is anybody's guess. One way to test this would be to generate a frame sequence just containing an incremental numeral ...


2

I have seen some trainwrecks by combining Nikon .mov with Vegas Pro 10. After tech calls into both Nikon and Sony it was determined that my machine didn't have enough resources. I need to upgrade from 32 bit to a 64 bit version of Win7, plus I need to go from a quad core to an i7, and from 4GB to 12 GB or better. I can use my Nikon files now but only if I ...


2

I would go with a .mp4 format, if it is in HD, the AVCHD mp4 would be better compressed and better quality, but regular mp4 would be faster and compatible with more things, although I do believe that it is compatible with windows even without quicktime. I am not sure though if you can render AVCHD in sony vegas pro 8, I work out of both 9 and 10, but the ...


2

Many ways here: You can render your video using Mainconcept renderer with one of the Internet 4:3 SD templates You can create your own render template that best meets the YouTube specs You can upload your video w/o rendering, and let YouTube convert it for you (in this case, you can not apply a watermark) You can use free extension Video4YouTube ...


2

Not sure if you are asking about rendering to edit, or rendering for output to Youtube... Whilst Editing pretty much whatever your system is setup up for will be fine, most likely Mpeg-2 or DVCPROHD will get you by... But if you are referring to uploading to youtube, your best bet will be H264 since that is what Youtube will convert it to anyway. Here is ...


2

The smallest possible output is 0 bytes. Simply delete the video. Otherwise, it is going to depend on the bit-rates supported by whatever output format you want to use. Simply choose an output with the lowest possible bit-rate and number of frames and output. Trying to get 40 hours in to 100Mb requires a .7kbps data rate though. You are unlikely to have ...


2

Blender does have compositing capability, and can be used to do some of the stuff that AE does. It's free, but you have to learn how to use it, so how highly you value your time counts in the final equation. If you want to see Blender in action as a compositor you can see the "Tears of Steel" short film made with Blender last year.


2

Say, you have a video that has indoor and outdoor scenes, and also some other tracks. And you notice that indoor parts require brightness/saturation adjustment. You cut your video into a sequence of scenes (Video Events), and you find it boring to apply FX to all/several indoor events, especially if they are cut into many places across your video. I use a ...


2

Two possibilities that come to mind are that it could be a dropped frame that isn't that noticeable until an H.264 compression is applied or it could be that you are using an insufficient bit rate and that particular part of the video has enough going on that it couldn't compress well. I would check the time code around the problem to make sure all the ...


2

Have you tried to disable graphic card rendering? Incompatible graphic cards or drivers may cause the exact symptoms you describe. Preview may not use graphic card rendering, as this is controlled by another setting. Select Options|Preferences Go to tab card "Video" Set "GPU acceleration of video processing" to "Off" When rendering: Open your render ...


2

Not likely. Graphics card memory is more about loading information on to the card for textures and such for rendering. It isn't really a key component of pushing information through the GPU itself. When using a GPU for rendering, we are interested in the high level of parallel performance that a GPU can reach for relatively simple calculations. The rate ...


2

To make the distinction: PAL is just an encoding system, which only really defines the resolution and frame rate for analogue systems. Rec601/709 are colourspaces generally used by TVs. Sounds like you might be having trouble with colourspace conversion. The black point on an 8-bit Rec601 image is 16, not 0 (it's to do with the way analogue systems ...


2

Take a look at Vegasaur's TextGen. It can import text from SRT, SUB and CSV files, or you can create 25 markers, paste 25 sentences and generate 25 media elements (one sentence for each text media)


2

Rendering in 1080p takes up more resources than 720p, so it is normal that your render is slower than usual, even though your new hardware is superior. 1280x720 = 921600 pixels per frame, 1920x1080 = 2073600 pixels per frame. The software has to render 2.25x the amount of pixels per frame, so you can expect it to take about twice as long. the 770 GTX has ...


2

Your screenshot does not have sufficient zoom to see how the checkpoints of Velocity envelope behave. Let me assume they are all having Transition of Hold, e.g. velocity changes abruptly, not gradually: 100% immediately to 150%, then immediately back to 100%. Along the course of my experience with Vegas, I found velocity envelope inefficient. Instead, I ...


2

This does it for me (see the screenshots): Set the cursor to the beginning of the audio event. Drag the beginning of the audio event with the mouse to the beginning of the original clip (note: the cursor is still positioned at the cropped beginning) (screenshot 2) Cut the audio event at cursor position (press S) Repeat step 1 to 3 with the video event ...


2

There are a few problems here that need to be addressed. First, the pitch shot is vertically oriented or "portrait" (vs landscape). This is considered very, very bad practice. This is a huge and constant amateur mistake because many amateurs now shoot video with their tablets and smartphones and hold the device the way they normally do, vertically, but ...



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