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5

This requires a repetitive motion and good lighting. You expose the position of the droplet on successive oscillation, but capture it at a slightly different spot on each. Thinking about it from the perspective of a ball bouncing. On the first photo, I take a quick photo of the ball on the ground. The ball bounces up and then back down. I then take a ...


3

There are a few things to consider. The MP4 spec was not designed for the playback of high frame rate files, because the files are highly compressed, and limited to using a single core for decompression. Even if you had 12 cores, the file would not decompress any faster. The easiest way to solve your issue is to either encode the MP4 into another codec, or ...


2

Depending on how much you are looking to slow down. Interpret as 50fps, and then once in your timeline, say it is a 25fps timeline. Then you can stretch the footage using time remapping, then you can turn on frame blending to the solid line...this will be good in most instances up to about 25% speed of original... Less than that the same, 25fps timeline, ...


2

You should be safe setting playback rate at 0.400. 59.94 is actually 60/1.001 and 23.976 is actually 24/1.001, so the 0.4 multiplier is technically exact. Switch off resample to be sure. Of course, how Vegas actually handles this internally is anybody's guess. One way to test this would be to generate a frame sequence just containing an incremental numeral ...


2

As 50ndr33 says, you need to shoot/capture at as high an FPS as possible. The more FPS the better the slow motion effect afterwards. Kronos is also a great plugin, but as he also states - it has some problems when footage isn't linear. If that's the case, you should have look at Twixtor. It's a bit more advanced (and more expensive) but it's better at ...


1

While it is true that 720p video only has about half the data of a 1080p feed, the other thing you have to realize is that when you push the system beyond it's limit, it may spend a lot of time trying to process frames that it doesn't finish in time. Depending on how the player is configured, it may give up and try to catch up rather than finish rendering ...


1

The reason it plays back in slow-motion is because you recorded it in slow-motion mode. From Kodak's web page (my emphasis): 720p at 60 fps—for fast action and super slow motion playback Your computer have no problem playing back the video if CPU usage is just 30% and have a full frame rate of 60 fps. What you need to change this is to re-time your ...


1

Well the best method quality wise is using The Foundrys "Kronos" ( http://www.thefoundry.co.uk/products/kronos/ ). Its a similar tool like twixtor but delivers the better results (in my opinion). If you dont want to use that/spend money then use twixtor OR the built-in time remapping functions, you get the best results by letting either one of them do its ...


1

This footage was probably around 24 fps.. If you want to slow it down to 50 % of the speed you would need to shoot at 48 fps to be able to get 24 fps when played back in 50 % speed. If you don't you can see that it is a series of pictures animated. And if you shoot at 24 fps and slow it down 12 times you get only 2 pictures per second. BUT, there is ...



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