Tag Info

New answers tagged

1

The surest way to make this work is to convert one set of material so the two have matching frame rates. No frame rate conversion is perfect, but moving from 25 to 30 is more likely to look better because no frames need to be dropped. Instead you'll get interpolated or repeated frames. Be sure that your "30 fps" is really 30.00 and not 29.97 before you ...


1

Within an editor each frame is complete in itself, but in the output formats you mention, the video is almost always compressed in such a way that only certain frames (called I-frames) are complete and independent. The rest are 'difference' frames that rely on information from surrounding frames. At a loop point there's often a need for the player to start ...


0

Rather than cut you could consider compositing the shot, with the face coming from the first (talking shot) and the smoke coming from the second. Or as @BrettFromLA suggested, shoot the smoke against black, matching the angle. Either way, do some tests before you shoot.


0

It might be possible to create a small, breakable container of powdered sugar that the actor would keep in his mouth while talking. At the key moment, the actor could subtly inhale, break the container, and blow the powdered sugar out. It should look a lot like smoke (though the smoke would have to be blown rather than drifting out of the actor's mouth). If ...


2

I like your idea. You might be able to make a convincing smoke element to superimpose on your shot like this: get a black sheet or piece of posterboard cut a small, mouth-sized hole in the posterboard paint the actor's lips black have the actor stand behind the black posterboard, and blow smoke through the hole The lighting would be pretty tricky. The ...


2

You can link multiple clips as you would link two clips. First, put all the audio and video tracks you want in your timeline and arrange them using the timecodes, manual adjustments or however you prefer to align the individual recordings (I'm assuming you have a method for that, since you removed that part of the question in the last edit). Then select all ...


1

If this is no raw material, there is no additional pixel information to balance your colors and achieve a natural look. Only chance you have is to denoise your video and desaturate the colors. Try to find a good relationship between brightness and noise to get an acceptable result. Unfortunately there is no good, free, build-in or open source solution at ...


2

The first place I would look would be in the encoder log files. If you used Adobe Media Encoder you will find the log files here: Windows 7 & 8: C:\Users\[user]\Documents\Adobe\Adobe Media Encoder\8.0\AMEEncodingLog.txt Mac OS: /Users/[user]/Documents/Adobe/Adobe Media Encoder/8.0/AMEEncodingLog.txt To view the log file, choose File > Show Log or ...


1

Problem solved. The video was edited originally in Movie Maker and for some reason destroyed the quality. After I re-did everything all over again and only using Premiere, it cleared it all up.


1

The option you are talking about matches the export settings to the sequence settings, not to the source material. So my guess is that your sequence does not match your material. You can create a sequence that conforms your source clip by right-clicking on the clip in the project panel and selecting "New Sequence From Clip". Then the export should work as ...


1

You can automatically create a sequence from a clip by right-clicking on it in the project panel and selecting "New Sequence From Clip". This will create a sequence matching the resolution and framerate of the clip and put the clip in it. You can drop the newly created sequence in your original sequence like any other asset in the project panel.


0

The UI part you are looking for is called (depending on your locale, and local film industry) the shuttle, or jogger. I don't know if Premiere supports the exact same graphical control. However using the [J] [K] and [L] keys on your keyboard lets you: [J] / [L] move backward / forward (moves fast for each press of the same button; moves slower in the same ...


1

Have you tried clearing all rendered caches? That would be my first guess.



Top 50 recent answers are included