New answers tagged premiere
It's not very clear what they mean. If you look further down on the same page it says it accepts 5.1 @ 512 kbps. Recommended audio bitrates for uploads Mono 128 kbps Stereo 384 kbps 5.1 512 kbps YouTube doesn't currently support 5.1 playback. If you upload a 5.1 audio track it gets converted to stereo.
Most probably you don't have latest version of Adobe Premiere CC. As far as is concerned this feature is added in Adobe Premiere CC 2015. I have older version (version 7.0.0 (342)) and that feature still missing in that version. You shall update your Adobe Premiere CC till the latest version.
Most issues in adobe premiere that are related to rendering or display can almost always link back to an incompatibility with a GPU. This was previously stated, but having many GPU issues in the past I can personally a test to this. I have everything from Intel only to nvidia k6000.
I was going through the same problem, after rendering video, it would slow down to half speed. Not sure why, but the only way to get back to the whole clip was to click "Sequence" "delete render files" Doesn't solve the problem of rendering, but it gets back to the original full speed clip.
I encountered the same issue when I turned the sound off in the sequence. When I re-enabled audio export, even though I didn't want to or need to, it saved as an mp4 again.
I had the same issue on my 2013 15-inch MBP. I was able to fix it by switching my renderer to CUDA (after reinstalling Premiere it automatically set it to OpenCL for some reason).
I think this can be solved using motion interpolation I use it to watch video's in 60fps instead of the 24fps in the files. The SmoothVideo Project supports this and has a link to a tutorial on their website which explains how to convert video's into different framerates using interpolation. The instructions can be found here: ...
The reason Premiere runs just fine with a massive file but struggles with a smaller file is the issue of data compression. Many people (logically) believe that the two tradeoffs between high and low compression codecs is information vs. space, and that codecs with more information will take more processing power to process. This is actually not the case. ...
If you change the frame rate of everything to 60fps you'll get an even frame blend every 2.5 (60fps) frames. If you change the frame rate to 120fps you can eliminate the stutter completely, as 30 fps will repeat frames 4x and 24fps will repeat frames 5x. But few systems can play 120fps, whereas many can play 60fps (including YouTube).
I have discovered that this problem is specific to GoPro cameras from the Hero3 and range and later. For Premiere CS6, the problem can be solved by updating to version 6.0.5. The update can be downloaded here. After installing this update I get flawless playback in Premiere and others have reported that this solution worked for them too.
Adobe has included a scripting framework in most of its apps, (you may have noticed a tool called extendscript toolbox, that's the IDE for it). Unfortunately they neglected to document Premiere's scripting API, so you have to work it out yourself / using the internet. So yes, you could indeed develop a script to do this within Premiere. After all, why ...
I am on Premiere CC 2015, which has its own PluralEyes equivalent for synchronizing audio under the "Merge" function. (I think it was also on CC 2014 but I am not sure what version originated audio sync functionality.) Select your two clips in your bin and merge them (it's under "Clip"). In the menu, under "Synchronize Point" choose "Audio" and make sure ...
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