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4

At 14ms, you can still get an effective 71 frames per second. It should be fine for working with video. The frames might not show up exactly at the start of their time interval, but it still should be ok. Faster response is still better, but it isn't going to be critical for anything other than really high frame rate gaming. 5ms is very VERY fast for a ...


3

1) Everytime the GPU has to process something, it will load the necessary data (in that case your video frames) into the VRAM. Simple as that, the GPU cannot work with your system memory. Though the GPU gets it's data from the system memory, so your system memory will act as a buffer and you don't need to load that much data at once into the VRAM. Though ...


3

I use Sony Vegas 12pro and it uses CPU rendering OR certain codecs can render to GPU. I have used GPU rendering and found that it is only slightly faster but way buggier. GPU rendering is a pretty new thing so I'd stay away from it and I wouldn't expect it to be good for a few more years. So the faster your CPU the faster the video will render. The GPU is ...


2

Not likely. Graphics card memory is more about loading information on to the card for textures and such for rendering. It isn't really a key component of pushing information through the GPU itself. When using a GPU for rendering, we are interested in the high level of parallel performance that a GPU can reach for relatively simple calculations. The rate ...


2

I have read that the extra ram (4 gb vs 2 gb) might be utilized when you are working with 4k footage, but there are a lot of other factors at play here (cpu / data throughput etc). This is a good article about choosing the right components for your editing pc (including graphics card): ...


1

I haven't seen any difference between 2GB and 4GB. My GTX680 2GB is practically the same as a friend's GTX680 4GB in terms of PP performance. I don't know if this is just on our systems, but even with a fast GPU PP just can't handle more than a couple of filters without dropping frames. It's kind of infuriating, really. My GPU can create beautiful ...


1

A GPU will give you the best performance boost, but your rendering software has to be optimized to use the GPU; most is. Upgrading the CPU is the best option if your software doesn't support GPU rendering. Upgrading RAM won't give you a noticeable performance if you have 8 or more gigabytes. You might see some slight increase in performance if you have ...


1

I assume you record video game footage? Recording and rendering on one machine is something I wouldn't recommend with a regular PC if you play modern games that take a lot of your CPU and GPU resources. I usually recommend getting an SSD but in this case it seems you are heavily CPU limited. You could theoretically encode on the GPU but I'm not sure if that ...


1

There might not be a way. Based on your description of the problem, it sounds like the processing is the slow part. While the video encoder itself is able to do multi-threaded processing, the image processing you are doing may not be able to. By default, Premiere has always done as much parallel processing as possible for me and I frequently see it hit ...


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Sadly this isn't really answerable in an exact way. There is simply too many variables at play. How much motion is in your source and final videos as well as how computationally and memory dependent your effects that you are applying will all impact the overall performance. Your best bet for getting an idea of the performance increase is to look at what ...


1

The performance should not take the decision for you which tool you are better off with in your case, since there won't be a huge difference, as tomh has stated correctly. Rather let the style / type of animation be a reason for a specific tool. For example, an adjustment layer or a solid with an animated mask to which you apply a stroke effect gives you ...


1

Rendering a series of expanding circles (say less that 20) should not be a particularly slow task. Check this page about how to improve performance in AE. http://helpx.adobe.com/after-effects/using/improve-performance.html AE doesn't render the same way as non-linear editors like Final Cut or Premiere, so rendering can take longer (but users are usually ...



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