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7

First of all, tell us more about the filter. Is it really a brickwall filter, or are you actually using a low roll-off or low cut-off filter? In the latter case, it is perfectly normal, when using a high cut-off filter, the low frequencies decrease with -6dB per octave below the specified frequency, and are not completely gone. Roll-off is the same, but with ...


5

The ability to set custom white balances largely makes color filters unnecessary. The only thing they really (potentially) offer is better dynamic range. With a white balance adjustment, it alters the processing of what the sensors pick up, but if there is a really bright orange area for example, it could overload those sensors and thus detail would be ...


4

I have not seen any movie that used any onset technqiuqes for this look. Of course you want the lighting to give away a certain mood to begin with but there are no special filters needed. For the post production workflow, there is a great plugin for several video tools like After Effects, Premiere and Final Cut from Red Giant called Mojo that makes it ...


4

You wont get that effect with just an EQ. try using a bitcrusher effect to reduce the bit-depth to 8 or 16 bits, maybe some saturation and a lowpass at the end to tame some of the distortion. The characteristics of these old game sounds come almost entirely from the crazy low resolution and data compression necessary at the time to get the samples onto the ...


2

That sound is due to a combination of low sample rate and low bit depth. Those are the 2 parameters you can control to diminish the data size on PCM data, which they had to do for the old game consoles because of their limited storage and processing power. A very low sample rate without pre-filtering introduces strong aliasing, and a very low bit depth ...


2

Like Shane said, use at most 8-bits resolution, but also [re-]sample it around 4kHz or less. No lowpass filter necessary as you want the higher frequencies to wrap "poorly" while sampling at the low sample rate. (Though, some re-sampling actions on audio editors may do that lowpass for you).


2

Really nice question, common problem. After Effects, Autodesk Combustion and Autodesk Smoke can bring you a software downconversion(1920x1080 -> 720x480) with more quality than Final Cut Pro or Premiere Pro. Smoke can make it near perfectly. You can use (buy/rent) hardware downconverters, like AJA Kona 3, or Blackmagic clones. Better results goes with AJA. ...


2

Bob, if you ask 10 ASC Cinematographers which filters they think are best and which lenses are higher quality, youll get 10 different answers. Point is, it is subjective. You have to test and choose for yourself. Frame a nice picture, with dark and light elements in frame, with a bare bulb in frame, add something highly textured (like plants or a piece of ...


2

If a filter is good enough for photo, it is good enough for video. Video is much MUCH lower quality than photography. Ultimately, it really depends on your standards though and we can't tell you if it is good enough for your particular tastes and needs. The reason that there are more expensive cinema lenses is because of how focus works while zooming.


2

The standard way to deal with this is to use color calibration. Unfortunately, color accuracy on consumer devices tends to be all over the charts. There is no way to guarantee that the color will be similar, even on multiple of the same model of device, or even on the same exact device over time. Thus, the best practice is to setup a color calibrated ...


2

I found a helpful post on stackoverflow that addresses this issue: http://stackoverflow.com/a/21400416/377875 Apparently, it's a problem with color space. Something like this works: ffmpeg -i "$1" -i "$2" \ -filter_complex "[1:0] setsar=sar=1,format=rgba [1sared]; [0:0]format=rgba [0rgbd]; ...


2

To add onto what Professor Sparkles said and to give more of a specific answer to your question, I believe this is done entirely in post (but I could be wrong because I have no experience on set). If anything, one could definitely reproduce this (or very close to it) in post by performing a few things: Remove Noise Balance your R,B,G channels Juice the ...


1

there is a german speaking website that sells sj4000 fitting red and magenta filters if you are still searching: http://www.magic-filter.de/artikelliste/gruppe/id-004-produkte-fuer-qumox-sj4000.html


1

Like you suggested yourself you might want to use FFmpeg instead. It can utilize x264 as well which is the library that Handbrake is using for encoding. While x264 itself can do some very limited color correction via color space conversion (which can be used in the Handbrake CLI) I wouldn't recommend it if you want advanced manipulation of the video look. ...


1

Unlike print graphics there is no way of really controlling the colour in video as seen by the final user, unless you know the profiles of all the devices it will be played on. The best you can do is that your material is properly exposed and balanced to give it the best chance out there in the cruel world. Using scopes is the objective way to test your ...


1

In theory, if you knew exactly what they did to the sample, you could produce an inverse wave and recombine it with the mixed version in No Homo. However in practice, since it is unlikely that you will be able to match the frequency shift exactly plus whatever other effects they may have applied (like compression), you are unlikely to be able to make an ...


1

You can't do advanced manipulation like that in camera. In general, most DSLRs are limited to relatively simple or special stuff like limited HDR processing, simple B/W or basic cropping. Advanced editing like selective coloration require post production work and often require some matte painting to get it to work the way you want. It doesn't have to be ...


1

I know that FamiTracker can import WAV samples and they will play back in any emulator that supports the DPCM channel. You can get FamiTracker at http://famitracker.shoodot.net


1

This might be better suited as a comment to your original post, but alas I do not yet have those privilegies. Anyway, my answer to you would be a cliché one: Keep tinkering. It's really a matter of finding out what effects Premiere can offer, deciding which will be able to assist you the most and then going back and forth between them until you find a ...


1

It's not on Youtube, so I can't embed it, but there is a nice tutorial here that looks like a simple, and very inexpensive method to achieve the streak filter. (link is to vimeo) Basically, you affix a piece of fishing line across the lens.


1

I really like what this guy did. He's been "repurposing" YouTube's video compression to create a glitch effect for his voice and video recording. Not sure whether this is what you're looking for.


1

If you have Compressor installed (comes with the Final Cut 7 Studio) you can burn-in a timecode to a video. You need to setup a preset at the beginning, but then you can make a droplet for further use.


1

Virtualdub will allow you to do this with the Add Frame Numbers filter (not just frame numbers, as implied by the name).


1

Adobe Premiere should do exactly what you want - it has a ton of effects plugins. As to your second question, any screen grabber video software should let you do this - you play the video and have your wacom sketch overlay running, and just use the screen grabber software to make a video of everything displayed on the screen.


1

CMT Bitcrusher is a great tool for this. dBlue Glitch also has a bitcrusher module.


1

In general a filter is not something that completely removes a given set of frequencies. Rather, it just attenuates them - cutting some percentage of them out. In extreme cases (kill EQs on DJ mixers come to mind) the attenuation is so much that it may as well be considered getting rid of it entirely. Wikipedia has a pretty good graph of how a low pass ...



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