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I can't be 100% certain, but the problem is most likely your font type. I'm not familiar with Cinema4D specifically, but some fonts are raster based for given point sizes and some are vector based. Most extrusions require you to have a vector based format and if the font is raster, then you aren't going to get any result. The best bet is either to find a ...


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This can either be an issue with OpenGL and you may want to disable it in the program settings (under "File) to test if thats the issue. Or you may have disabled the standard infinite light that is present in every new scene until you add your first light. Add an infinite light from the lights menu and see if that gives your objects some shading. Also try ...


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Open the project that you want to insert the rig into. Open the rig by using the "Merge" command under the file menu instead of the usual "Open" command. This will place a copy of the content in the project upon which you are currently working. For help with disappearing controls, I'd have to actually see the rig and how you're using it to know what's ...


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I have mid 2012 Mac Pro with two E5645 Xeon's and result is 01:10 But I don't think that SilverBench is best benchmark. Guys who use Cinema 4D usually use Cinebench by Maxon. My results in Cinebench:


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The only solution to do this without an extra script/plugin is to use expressions and then convert the expression to keyframes via Animation->Keyframe Assistent->Convert Expression to keyframes. The big downside is that you have to "build" the parenting yourself, if you parent the position of one layer to another it will result in an expression like: ...


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When you bake an object in C4D you get several options which passes you want to be applied in the final baked texture. You might want to try to generate new UV's by not ticking the "keep UVs" setting. If you want to bake lightning you have to tick the luminance pass for that. Also be aware that the baked object might look horrible in the viewport but will ...



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