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5

A simple way in blender or any other 3d package would be to use a boolean modifier, if you want to subtract real geometry: use a array modifier to duplicate your shape create a path and aligning the objects on it animate the object count of the array modifier create a simple geometry for subtracting the path objects at the beginning add a boolean ...


5

here's a solution that I've used. It can be used to reveal a shape path, or as a way to add a smooth fade-out on the stroke effect as-is: Create your dotted path using the pen tool (or whatever you like), then use the path to create a mask on a new adjustment layer. I use an expression so that I can dynamically change the path - just alt-click the ...


2

I can't be 100% certain, but the problem is most likely your font type. I'm not familiar with Cinema4D specifically, but some fonts are raster based for given point sizes and some are vector based. Most extrusions require you to have a vector based format and if the font is raster, then you aren't going to get any result. The best bet is either to find a ...


2

This can either be an issue with OpenGL and you may want to disable it in the program settings (under "File) to test if thats the issue. Or you may have disabled the standard infinite light that is present in every new scene until you add your first light. Add an infinite light from the lights menu and see if that gives your objects some shading. Also try ...


1

There is a plugins folder in your installation directory. Whether you are on mac or a windows machine, all installed plugins are listed there. Search for a tutorial, the manual or some images to identify in which area or viewport it's used.


1

In After Effects, make sure your Cineware effect on the Cinema4D track has the Project Settings --> Camera set to Comp Camera, as shown below: This setting means that the camera in your After Effects comp will control the viewpoint of the object, instead of any camera in your Cinema 4D project (I think C4D creates a camera by default, even though you ...


1

I tried to accomplish a similar effect and used the 'Vegas' and 'Echo' (or a similar) effect in AE to create an alpha matte. The problem with the 'Vegas' effect is that when you set your line to be right before the beginning of the path, it appears at the end of it (try it out, you'll quickly notice what I mean). My solution was to only use a little dot in ...


1

Open the project that you want to insert the rig into. Open the rig by using the "Merge" command under the file menu instead of the usual "Open" command. This will place a copy of the content in the project upon which you are currently working. For help with disappearing controls, I'd have to actually see the rig and how you're using it to know what's ...


1

Cinema 4D may have lost the texture file in the crash. Check whatever the equivalent of the hypershade is in Cinema to make sure the object is still textured. Also be sure to check the lights and whether you have hardware texturing enabled.


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I have mid 2012 Mac Pro with two E5645 Xeon's and result is 01:10 But I don't think that SilverBench is best benchmark. Guys who use Cinema 4D usually use Cinebench by Maxon. My results in Cinebench:


1

The only solution to do this without an extra script/plugin is to use expressions and then convert the expression to keyframes via Animation->Keyframe Assistent->Convert Expression to keyframes. The big downside is that you have to "build" the parenting yourself, if you parent the position of one layer to another it will result in an expression like: ...


1

When you bake an object in C4D you get several options which passes you want to be applied in the final baked texture. You might want to try to generate new UV's by not ticking the "keep UVs" setting. If you want to bake lightning you have to tick the luminance pass for that. Also be aware that the baked object might look horrible in the viewport but will ...



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