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5

Simply put, to make a full length movie requires a lot of man hours and generally a decent budget. It becomes more cost effective to get real animation software when dealing with a full length film than trying to struggle through with something like Blender. Don't get me wrong, Blender is great for what it is as a free product, but, at least as of the last ...


5

The short film, Wildebeest was rendered in Adobe After Effects and Flash. This is the quote from an interview by the director Ant Blades. "The film is animated in Flash and AfterEffects. The main aim was to be funny. The secondary aim was to develop a style I hadn’t tried before." Source:"Filmmaker Ant Blades, Wildebeest" Workflow of Mr Blades is to first ...


4

It depends on the exact studio's process, but generally either an animatic (basically a roughly animated storyboard) or the audio is done first. In the case of Family Guy and American Dad specifically, it sounds like they work on the audio and the animatic first. The advantage to doing an animatic first is it can help the voice actors visualize what will ...


4

This can be achieved with almost any 3D suites out there. Your options are 3Ds Studio Max, Cinema 4D, Blender (free and open source), Maya, Lightwave etc. etc. These are all software suites that enable you to model, animate and render videos like this one. Ontop of that they used a 2D animation software like After Effects for scenes like the earth overview ...


4

Yes, quite frequently, particularly in crowd simulation. Actors within the crowd are programmed with particular behavior types and will interact with each other to form a more lifelike crowd. The interactions are usually fairly simple, but it is a form of AI. I'm not sure if it is still around, but one of the early programs used for this was actually ...


4

Yes, repeating every other frame works the same way at 30fps as it does at 24fps. Animating on twos is done not because it looks better, but because it means less drawing and you can 'get away' with it. Nothing stops you from drawing every frame if you want the smoothest possible motion, and nothing prevents you from repeating a frame indefinitely when ...


4

This was most likely done in After Effects. Simple 3D extrusions like this can be done by making a shape layer in After Effects and doing a 3D extrusion. It then looks like they added a lens flare to it and then started positioning that layer in 3D while positioning the camera and other text layers around it.


3

What you need to do is to use a regular blur effect. You also have to apply the effect to an adjustment layer. I'll explain why later on. Why don't I just make a recipe for you to follow first, and then I'll explain what's going on! :) Make your text layer and fill it with text. Make an Adjustment Layer. (Layer -> New -> Adjustment Layer) Make ...


3

The technique you're looking for is called 3D match moving, and AE is definitely capable of pulling this off for simple/short shots, but you'll need to use it in conjunction with a 3d package like blender, maya, max, c4d, etc. Basically, you use AE's Effect->Perspective->3d Camera Tracker to extract 3d information about your physical camera's spatial ...


3

I'd do it with Blender. Free 3D, video editing, compositing, etc... software. Learning to use blender could be a daunting task, but it is absolutely worth your time. A rough explanation the way I can think of doing what you intend to do is get your logo as a background image for reference, create a plane, add vertex as needed and duplicate your reference ...


3

Unless you need it make sure you are using the Classic 3D rendering mode and not the "Ray-Traced 3D" renderer. You can see and change the renderer in the top right corner of your comp view or just go into the composition settings menu through the top menu bar. If you are in need of using the RayTraced 3D renderer click on the options menu and increase the ...


2

You will need motion tracking at a minimum if the camera is moving during the shot and you want to composite a 3d animation. It will need to be able to do 3d motion tracking, which is the hardest to do. I believe that Mocha (which comes with recent versions of After Effects) can handle this passably enough for a simple project. I'm not entirely sure what ...


2

You could even shoot way higher res than 1920x1080 if you put the camera in stills mode and shoot timelapse, say 5fps, which is what I'd expect this playback speed it (6 times quicker than realtime, at 30fps, although you could easily playback at 24fps too)... Things to watch out for here would be lens distortion, ie a reasonably wide lens would produce ...


2

Erase and redraw If you play the first video frame by frame (by pausing the video and pressing the left or right key) you see that moving objects are erased and redrawn again and again. The line properties (thickness, straightness) change a little bit between frames, hinting that the line is redrawn each time (best seen at 0:45). Camera motion About the ...


2

If the character runs in front and then behind the other character then either a depth map or a manually adjusted mask is going to be necessary. I'm unfortunately an After Effects guy, so I don't know how you would do that in Vegas. If nothing else, you might be able to creatively do it by putting one layer of the character running around on top and ...


2

All of the animations you want to do there are achievable with masks and the Stroke effect. I suggest you start to generally learn to use After Effects, these are very simple things you want to do there and you shouldn't need any tutorial once you understand the very basics of After Effects.


2

There actually are two films that I am aware of. One is 'Naught 5' and Plumiferos. You can easily Google to see the production websites.


2

There seem to be a few basic misconceptions here. For cartoons you don't need anything fancy as long as cell-shading is supported, which is typically a camera filter. Lighting is actually done in your 3d animation software. The job of a render engine like Mental Ray or V-ray is simply to process the scene you build to generate the final image, but it ...


2

There are many different ways to accomplish this. You will have to pick an animation software like Adobe After Effects. There are many different 2D animation programs, all of which do certain things better and other things worse than the alternatives. Which you pick depends on your preferences and what you want to accomplish in detail. I would recommend ...


2

Select your camera, locators (if exported), and anything else from Nuke. Group them all together with ctrl+g and modify that group as a whole. You can scale uniformly (but not independent axes), rotate, and translate. Often one trick is to snap the pivot point of the group to a specific reference point (hold down d and v then drag to the reference point, ...


2

Create a mask on the layer you want to apply the effect to. In that case in the form of a circle but it can be any desired shape of course. Then apply the "Stroke" effect on the same layer and in the "Path" option of the effect you choose the circle mask you just created. The Stroke effect allows you to animate start and end point of your line individually, ...


2

If you're trying to make multiple bubbles rise up, you'd probably be better off designing a single bubble, then using it as a particle, inside a particle engine (AE has free particle engines like "CC particle systems" built in, but it's tricky to use). Trapcode Particular is quicker and easier, but not free. e.g. ...


2

Assuming the same thing happens in each window... Make the action that will be inside the first window in its own comp. Then duplicate the comp 19 times, and use something like the brilliant pt_shiftlayers script to stagger each of the layers half second after the previous one.


2

Import your audio and use the Convert audio to keyframes option on the layer (right-click->Keyframe Assistent). Then create an expression for the value that you want to modify based on the audio spectrum. In that case you probably want the radius or scale to be affected. The simplest way to do this is to use the "expression pick whip". Just alt click the ...


1

Well in that case you would export the video from VideoScribe and then edit it together with your other video material in an video editing program (also referred to as NLE). Quite straight forward process, how you do this step by step depends on the video editing software you want to use. There is the free Lightworks and commercial solutions like Adobe ...


1

What you are talking about doing is an example of an art form known as Machinama. It is where you use a video game engine to play out the actions of a script and voice over it to produce content. One widely successful such project is Red vs Blue which is based around the game engines used in Halo. There are also quite a few different examples of machinama ...


1

You will need to create 2 layers, one with the foreground person and one with the background, with the animation in between. Since you only have the one layer, you need to duplicate it, and send one copy to the front. You then have to remove everything except the foreground from the front copy. How you do this will depend on your footage. I'm assuming you ...


1

Synfig Studio is a free option. It's a free 2d vector animation package, similar to Flash. I haven't used it, so I can't vouch for how easy it is to learn. Since Blender can pretty much do anything - provided you can work out how to use it - you could probably do this in Blender. Though it's not really purpose-built for 2d animation or motion graphics. For ...


1

The animation that you refer to was probably made with Adobe After Effects. You can animate this kind of thing for 'free', if you don't value your time, using PhotoShop CS2 (free from Adobe) and the Quicktime player which will import image sequences and save them as movies. But your hope for free software misses the point that the costly parts of animation ...


1

Interesting question. First, here's a question for you: can your supercomputer actually calculate and render, in real time, an animated zoom on images so complex? My guess (only a guess) is that it will need more than 1/30 sec. to complete each frame (let's assume 30 frames per second as a minimal frame rate in which to achieve a smooth zoom). If that's the ...



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