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5

Simply put, to make a full length movie requires a lot of man hours and generally a decent budget. It becomes more cost effective to get real animation software when dealing with a full length film than trying to struggle through with something like Blender. Don't get me wrong, Blender is great for what it is as a free product, but, at least as of the last ...


4

Yes, quite frequently, particularly in crowd simulation. Actors within the crowd are programmed with particular behavior types and will interact with each other to form a more lifelike crowd. The interactions are usually fairly simple, but it is a form of AI. I'm not sure if it is still around, but one of the early programs used for this was actually ...


4

It depends on the exact studio's process, but generally either an animatic (basically a roughly animated storyboard) or the audio is done first. In the case of Family Guy and American Dad specifically, it sounds like they work on the audio and the animatic first. The advantage to doing an animatic first is it can help the voice actors visualize what will ...


4

Yes, repeating every other frame works the same way at 30fps as it does at 24fps. Animating on twos is done not because it looks better, but because it means less drawing and you can 'get away' with it. Nothing stops you from drawing every frame if you want the smoothest possible motion, and nothing prevents you from repeating a frame indefinitely when ...


3

What you need to do is to use a regular blur effect. You also have to apply the effect to an adjustment layer. I'll explain why later on. Why don't I just make a recipe for you to follow first, and then I'll explain what's going on! :) Make your text layer and fill it with text. Make an Adjustment Layer. (Layer -> New -> Adjustment Layer) Make ...


2

Erase and redraw If you play the first video frame by frame (by pausing the video and pressing the left or right key) you see that moving objects are erased and redrawn again and again. The line properties (thickness, straightness) change a little bit between frames, hinting that the line is redrawn each time (best seen at 0:45). Camera motion About the ...


2

The technique you're looking for is called 3D match moving, and AE is definitely capable of pulling this off for simple/short shots, but you'll need to use it in conjunction with a 3d package like blender, maya, max, c4d, etc. Basically, you use AE's Effect->Perspective->3d Camera Tracker to extract 3d information about your physical camera's spatial ...


2

You will need motion tracking at a minimum if the camera is moving during the shot and you want to composite a 3d animation. It will need to be able to do 3d motion tracking, which is the hardest to do. I believe that Mocha (which comes with recent versions of After Effects) can handle this passably enough for a simple project. I'm not entirely sure what ...


2

If the character runs in front and then behind the other character then either a depth map or a manually adjusted mask is going to be necessary. I'm unfortunately an After Effects guy, so I don't know how you would do that in Vegas. If nothing else, you might be able to creatively do it by putting one layer of the character running around on top and ...


1

That is the realm of motion graphics and is probably using vector graphics within the motion graphics. To get something of that quality, would take a very long time for a beginner to make look that good, though if someone is naturally skilled at it, it could shorten the curve considerably. It requires skill in multiple disciplines to produces a reasonably ...


1

Synfig Studio is a free option. It's a free 2d vector animation package, similar to Flash. I haven't used it, so I can't vouch for how easy it is to learn. Since Blender can pretty much do anything - provided you can work out how to use it - you could probably do this in Blender. Though it's not really purpose-built for 2d animation or motion graphics. For ...


1

The animation that you refer to was probably made with Adobe After Effects. You can animate this kind of thing for 'free', if you don't value your time, using PhotoShop CS2 (free from Adobe) and the Quicktime player which will import image sequences and save them as movies. But your hope for free software misses the point that the costly parts of animation ...


1

Interesting question. First, here's a question for you: can your supercomputer actually calculate and render, in real time, an animated zoom on images so complex? My guess (only a guess) is that it will need more than 1/30 sec. to complete each frame (let's assume 30 frames per second as a minimal frame rate in which to achieve a smooth zoom). If that's the ...


1

You cannot expand the Transform Line in the Timeline. You can finetune your Position keyframes separately in the Viewer. Create keyframes and navigate between them with the keyframe buttons in the top-left corner of the Viewer. Position keyframes Click the Transform button in the lower-left corner of the Viewer (Shift-T). The yellow handles in the ...


1

24 FPS should be plenty smooth, anything about 15fps should appear fairly smooth to the human eye. There are two possibilities I can think of, first, you may be encoding to a fairly low compression format that produces large files, if so, your computer may be having trouble displaying the frames in time. This can result in lag or frame skips which make the ...


1

This is called a "write on" effect and is typically accomplished with either a 2d animation package such as Adobe Flash or with a motion graphics software package such as Adobe After Effects or Apple Motion. It generally involves building the imagery as vector graphics. Any lines that will be animated are generally drawn as paths that can be "written on" ...


1

I would use a particle system to do this, like Particular or Particle World. Particular is part of the Trapcode Suite of AE plugins, and is the easiest to use. http://www.redgiant.com/products/all/trapcode-particular/ Generate a load of particles in random positions Make a pre-comp with all the different text layers on different frames, so one text object ...


1

It appears like it is a combination of traditional hand animation or possibly Flash or Illustrator combined with After Effects for compositing and camera motion. The images appear to use a Draw On style followed by an animated wipe to remove them. This is then overlaid over the background and camera motion is added by panning and zooming the entire image.


1

You could even shoot way higher res than 1920x1080 if you put the camera in stills mode and shoot timelapse, say 5fps, which is what I'd expect this playback speed it (6 times quicker than realtime, at 30fps, although you could easily playback at 24fps too)... Things to watch out for here would be lens distortion, ie a reasonably wide lens would produce ...


1

This is pretty funny, literally the first thing I ever did in After Effects...Was this I was able to achieve it pretty easily and if I remember correctly I did it after watching a few of the VideoCoPilot.net beginner tutorials from Andrew Kramer. And as you get more advanced do some of his harder tutorials, I found it probably to be the number one source ...


1

The video you showed is simply a stop motion video, not an animation. So you aren't going to be able to simply send a jpg off somewhere and have it come back as a video. There are plenty of video houses that will happily make you a video like this, but it is time consuming. Usually they video the entire process of drawing the art, then cut out frames - to ...


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Make sure that resolutions match. Look at the properties of the source clip, make sure that all of the main parameters (height, width, pixel ratio, frame rate) match for your composition and your export. If it is having to interpolate pixels (as a result of non-divisible height or width or a difference in pixel aspect ratio) or interpolate frames (as a ...


1

I have tried the following steps with 4 layers, and it seemed to work. Name the file with the state 1 set, your-filename-1.ai and the file with the state 2 set your-filename-2.ai. Make sure they are in the same folder Open After Effects, click File -> Import -> File... and click your-filename-1.ai. Make sure the checkmark is checked as shown below: ...



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