Hot answers tagged animation-rendering
At the moment parenting a mask or its vertices to another object like a null is not possible by default. Although it is one of the most wanted features, probably there is no official solution for this. But in the same link you can find a link to a forum post where scripting master Dan Ebberts offers a solution. This solution has some limitations though, yet ...
Just move the camera to the top of the composition. The 1st camera is the one Ae will render.
It sounds like you've switched over to Active Camera in your Composition window. You may need to switch the Composition viewport window to the camera you wish to use. Do this by selecting the camera in the dropdown menu at the bottom of the Composition window. Hope this helps!
It is probably worth checking your Image>Mode settings. I find they tend to change my colours between exports and prints etc.
There seem to be a few basic misconceptions here. For cartoons you don't need anything fancy as long as cell-shading is supported, which is typically a camera filter. Lighting is actually done in your 3d animation software. The job of a render engine like Mental Ray or V-ray is simply to process the scene you build to generate the final image, but it ...
Interesting question. First, here's a question for you: can your supercomputer actually calculate and render, in real time, an animated zoom on images so complex? My guess (only a guess) is that it will need more than 1/30 sec. to complete each frame (let's assume 30 frames per second as a minimal frame rate in which to achieve a smooth zoom). If that's the ...
Make sure that resolutions match. Look at the properties of the source clip, make sure that all of the main parameters (height, width, pixel ratio, frame rate) match for your composition and your export. If it is having to interpolate pixels (as a result of non-divisible height or width or a difference in pixel aspect ratio) or interpolate frames (as a ...
It depends on the quality you want to achieve and where your skill set is. The bigger difference between 2d and 3d animation isn't so much the time it consumes, but rather the skill set it requires. The techniques for both are completely different (though there is a subset of 2d animation that is based on cell-shading or other specialized rendering of 3d ...
After effects, and while your at it, just do the whole thing in After effects, by the time this renders out, and then bring it into maya, apply camera animation, and render it out, you could have made 20 with AE
Some novel ideas physical: better CPUs, more RAM crowdsourcing: render farms & distributed rendering like here knowledge & experience: elegant simple shortcuts -- keep things simple: no smoke or fluid etc CPU-expensive stuff Perhaps Related, found after some googling but not sure ...
You could try: Turning off ray tracing Lowering the resolution Turning off soft shadows unless needed In Blender, use the Simplify option These and others are covered in this blenderguru article
Only top voted, non community-wiki answers of a minimum length are eligible