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The easiest way to do that is to use the camera tracker to track the position of the camera in the shot. With the layer selected, go to Animation>Track Camera. That will start the analysis of the layer which you can monitor in the effect controls window. Once it has done the analysis (it can take a very long time) the Create Camera button will be activated. ...


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If you have a Mac, give ScreenFlow a try. It offers lossless screen recording which can be exported for use in Premiere or other NLE's and it's inbuilt editing is pretty good too for quick edits.


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If you're using Ubuntu or any other Linux distribution, I'd recommend recordmydesktop. You can install it in Ubuntu: sudo apt-get install recordmydesktop Afterwards, run it from a terminal, using the desired filename as an argument: recordmydesktop tutorial23.ogv Stop recording by pressing Ctrl + C in the terminal.


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So, it was a simple thing: Instead of "Leave all attributes" when pre-composing, I needed to switch to "Move all attributes".


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I can't give you specific commands but since these are fairly short I'd extract the individual frames into a TIFF stack (or similar), then import them at the correct (7fps) frame rate into your editor. Then I would apply twixtor or an open-source equivalent to raise the frame rate. How well those work depends somewhat on the amount of motion. 7 fps to 30 fps ...


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If you put a puppet pin at the point where the arms attach, then you can tie the position of the arm layer to the position of the puppet pin using an expression. This will attach the layer to the puppet pin, allowing you to move the pin and the layer it is on and have the arm follow. It's easy to do, with no knowledge of scripting really required. So say ...


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The puppet pin tool is designed to let you wiggle the limbs around on a single layer. You place pins at the points where the joints meet, and at the ends of the limbs, then move the pins around using keyframes. AE warps the image to make it look as though you've animated the whole image... Not always brilliantly.. If you have the limbs on different ...


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It's because of spatial interpolation. Here's a previous answer: Object moving to a position I didn't specify


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Another option if you don't want to create a pre-comp: Make your mask and set the keyframes and apply this expression to the mask path property: valueAtTime(time % key(numKeys).time) This is basically an implementation of the loopOut function, but it works for all properties, including custom ones like mask shapes. How it works: valueAtTime returns ...


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This expression is not supported for Mask Path Property, because it's a User Defined Property, see the note of the error message. Workaround Mask Path animation once Precompose your layer an with the animated mask (one time) by Selecting the Layer > Right Click > Precompose (and move all attributes in the new composition) Enable Time Remapping on your ...



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