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2

Figured out how to do it with expressions. You need to know the time taken for a full rotation and the number of degrees you want to increment. degrees = 6; // Number of degrees to rotate by fullRotationTime = 60000; // Number of milliseconds to complete a full 360 degree rotation steps = 360/degrees; // Number of steps in one rotation divisor = ...


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So, I figured it out by myself. The problem was the anchorpoint. My images were on even pixels but the anchorpoint was odd. So the solution is to use following expressions: // Position newX = Math.round(transform.position[0]); newY = Math.round(transform.position[1]); [newX, newY] // Anchorpoint newX = Math.round(transform.anchorpoint[0]); newY = ...


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Within an editor each frame is complete in itself, but in the output formats you mention, the video is almost always compressed in such a way that only certain frames (called I-frames) are complete and independent. The rest are 'difference' frames that rely on information from surrounding frames. At a loop point there's often a need for the player to start ...


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It's only possible to render compositions in After Effects. Only way is to create a sub composition which can be rendered. Select your Layers > Right Click > Pre-compose or go the menu and select Layers > Pre-compose to create a new sub composition from the selected layers. In terms of better workflow you could also write a script for this.


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You can also scale it to get something like: Click on the stop watch of position and scale properties of the layer at the first frame (to enable the properties: select the layer, hit S followed by Shift+P) Go 10-20 frames ahead Scale your layer Edit the position property or simply dragging the layer in the viewer to set the desired end position value ...


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Here's what I would do... Create a camera Create a null object Set the parent of the null object to be the camera Make the null object a '3D' object Use the null object's properties to zoom and move the camera around, e.g. use the 'z' position to zoom You could do this with the camera by itself, but the null object is sometimes easier to deal with. Ease ...


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Set the Anchor Point to the bottom of the object by pressing y or clicking on Disable proportional scaling Optional you can add a slider control to to get a better control of direction scale values The shape can also used as track matte, just set the layer below to Alpha. Note: As alternative you could use a trim path on a shape layer as track ...


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Short answer: yes. Say you have a subcomp which you want to work on and you want to see how this affects the composition in which it is nested. This is easily done; you just need to open up a new viewer. You can have as many viewers open as you like (until your graphics card catches fire), this will let you see any number of linked compositions at once. To ...


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Make sure that audio is on in your output module. In versions prior to CC you had two choices: on and off, recently they've added an automatic function that turns on audio rendering if the comp has audio. In the render queue you'll see this if you twirl down the output module triangle: And you can set audio rendering in the output module window: Note ...


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You can hold CTRL and drag timeline marker which will play audio, its not perfect, but maybe it will help. And also you can select audio and double tap key L which will open waveform so you can see the beats.


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Make sure the sound icon of the layer is enabled and check the audio waveform of the layer in your composition at this time. For RAM Audio Preview see this answer: How can I preview with audio in After Effects and be able to pause / resume the preview?


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To enable the audio playback, only way is to use the RAM-Preview. Press Numpad 0 or the associated |||> in the Preview Panel to start the preview rendering process: Press Numpad 0 again to stop it Press Numpad 0 twice to stop and playback the previously rendered (green) frames In terms of correct audio playback: Set the Frame Rate to the composition ...


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From my experience all unexpected movements when keyframing are fixed by editing bezier curves of those keyframes, make them linear or something.


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The idea of After Effects is to work with nested compositions. The only opportunity is to use the flow chart diagram to get some kind of orientation: It really depends on what you want to achieve, but if you need to work in 1 Composition, I suggest you to create Adjustment Layers (not visible in the viewer and also not visible in the render) in order ...


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I don't think it's possible with repeater. You could do this with expressions and multiple duplicates of the shape however. Here's an example I came up with: And here's how I did it: Firstly make your initial shape. Now duplicate that shape (with the shape selected hit ctrl / ⌘+D). You should see this: Note that we'll be making as many copies as we ...


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Use Expression Slider Controls to drive multiple Shape Layer Wiggle Path Values. Here is an example of driving Size and Detail values of the Wiggle Path Property on 6 Shape Layers with 2 created Slider Controls on a seperate Null Layer: Note: To save time, it's a good idea to create one shape layer first, set it up as described below and duplicate it ...


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After Effects works differently than normal video editors. To play audio on a composition (your video project), press 0 on the numeric keypad (or CTRL+0) to start the RAM preview. This way, After Effects loads the audio through the RAM. If you skip to parts of the video that are not in the green bar below your composition preview, you have to wait for AE to ...


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Use a camera with a long focal length. The longer the focal length, the closer to isometric. Just back the camera far enough away to frame the shot.



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