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If you have a compatible Nividia GPU then Nvidia Shadowplay is a great screen recorder, it can do 4K at 60fps with a 50MBPS bitrate, has low CPU usuage and is free. It can also capture the last 5-20 minutes of what was on your screen. The file sizes can get a bit big but you can reduce the quality to what you want and can delete the video files after making ...


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Mov output came exact color. what we're expected. please check below image. If you want you can use mov output instead of H.264 mp4 output. Please check your project color settingss. Keep default settings Go to Composition->Add to Render Queue->Lossless. Change Format default AVI to Quicktime. Please check below image Keep color management also ...


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You won't be able to create a clip that can 'blur any layer underneath' when placed in other applications. You can just blur assets from within AE and export them out.


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This is not possible, because the blur effect needs the underlying video as input. You can either create the blur effect in Sony Vegas without the need for After Effects, or you can (for more complex effects) import the video into After Effects, add your effects, render the result as video, and import it into Vegas. As you can see the second option takes ...


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It's not possible. A generic blur effect relies on a function which smooths out pixel values within a specified radius. A mask combines the value of a pixel in the top layer with the pixel of the layer beneath, modulated by the corresponding alpha value of that pixel in the top layer. So, in short a blur is a 'lateral' function, whereas layer compositing is ...


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To directly answer your question, where Rotoscoping is concerned, it is simply the task of masking out, or cutting a hole in a moving image, for every frame. Technically in almost any software capable of Rotoscoping, It is achieved by using a spline connected by a set of points that conforms and deforms each frame in your footage, to match the shape/outline ...


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Hit 's' that brings up scale, then right-click Scale to bring up the Edit-Value dialog, then set units to pixels.


3

I found out - .value after slider.effect("Slider Control").property("Slider") and it works. var a = slider.effect("Slider Control").property("Slider").value


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Ok this is pretty theoretical since I haven't tried it, but I think it's fairly easy to do this in AE only, using the sampleimage Function and expressions . You basically scan the "original" image line by line and for every samplepoint you create a dot in a random size but same color as the sample point as a spacial representation of that sample point. ...


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Check this out: http://misterhorse.tv/new-feature-stagger-layers/ Let's you randomize the order layers appear in.


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I also wrote a script that does it with one click. Get it here free (RD Comp Setter does a lot more as well, so use whichever one you like the looks of).


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So, if we will continue analogy with Lego blocks: First you need add On & Off effect for your blocks. You can find here how. Then you shall add Collision detection. You can find about it here. Now you need to trigger On & Off effect when your object (mask?) collide with block. I never tried it myself, but now really want to test it!


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Set the RAM preview resolution to full.


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Had the same problem. Put a black solid in the background. It worked for me.


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This tutorial can help you: You will find there how to make dotted effect from scratch (use outlines of the map). Then you shall add some key-frames for animation. To make dots appear more random, you can use Fractal Noise as animated mask. Good luck!


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it seems to me that you are trying to overwrite an existing file. Try to change the name from your file (Test 1.mov) to something different and that is not already used on your Exports folder. Let me know if it worked. Cheers!


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If the text is random characters, you could possibly do this using a particle engine. Assign one character per frame to a comp, then apply those frames to the particles texture... Something like Particular from Trapcode would work with this. Alternatively if it's a full page of actual text: I reckon Newton 2 could do this.. ...


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Here's one way to do it. I'll assume you have basic motion tracking knowledge already for the sake of brevity. AfterEffects Turn on 3D space for your footage layer. Track the player in your footage. I'm going to guess that you'll have to do a lot of this by hand, but there's not really a faster way to track a player like this. Apply the track to a Null, ...



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