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5

I'm pretty sure it hasn't changed since CS3 (in fact It's been the same for as long as I can remember): in Edit > Templates > Render Settings >. Another way of getting to this dialogue is from the Render Settings drop-down in the render queue. At the bottom of the list of templates in the drop-down is Make Template… Choosing that brings up the ...


5

I can't give an After-Effects specific answer, but maybe this will help.. 1 - If you want to color a specific part of the image, deal with "region based filtering." In DaVinci-speak, that's Power Windows. Masks, Shapes, Roto. However you phrase it. That's how you tell the computer what part of the image you want to effect. Tie the mask to a tracker so ...


5

Version control in the sense of Git isn't very practical in the video world. You would need to make a specific version control tool for every audio and video tool out there as all work with their own project formats. But being able to read these formats is just one thing, then you also need the render engine of that tool to show diff's. Though all of these ...


4

Let me start by saying what they did there is actually far, Far, FAR simpler than you think. I'll try to break it down shot by shot what is going on. On the title, there are three main elements. The first element fades in on a time lapse of clouds moving across the mountain. This appears to be the same time lapse they use a few seconds later for the ...


4

Simply copy the two animated masks to the 4th footage file and set them to "Intersect" instead of "Add". Then they will only reveal the footage that they are applied to when they intersect with another mask. Then put this footage files layer ontop of the others. Here a screenshot as a reference.


4

If you want to Preview Audio you need to use RAM Preview... Press 0 on the number pad [shortcut key for Ram Preview], then you can hear the audio. Press [0] on the Numberpad.


4

They call this the rolling shutter effect. Also known as the jello or wobble effect and is caused by the side to side motion of cameras that have the CMOS sensor. The rolling shutter effect can be caused by: fast moving objects, moving or panning the camera quickly, or camera vibrations. Why does this happen? The CMOS sensor on the camera reads ...


4

When you shoot from further away you use a "longer" lens, in other words a lens with a longer focal length. This has a few effects, that you'll have to fake to make it look real. First, the perspective tends to get flattened with long lenses. You've probably seen this in the classic cinema trope of a long shot of a crowd walking along a footpath, where ...


4

Just to add to the previous responses: While there's nothing quite like Git for the video world, there are Digital Asset Management/Media Asset Management tools that can more or less do the same thing - version control and permission/user management (they also do a lot more, as they're really built as libraries for your media). For years, I used Apple's ...


4

That's called: Banding. About Color Banding from Wikipedia: Colour banding is a problem of inaccurate colour presentation in computer graphics. In 24 bit colour modes, 8 bits per channel is usually considered sufficient to render images in Rec. 709 or sRGB. However, in some cases there is a risk of producing abrupt changes between shades of the same ...


4

A simple way in blender or any other 3d package would be to use a boolean modifier, if you want to subtract real geometry: use a array modifier to duplicate your shape create a path and aligning the objects on it animate the object count of the array modifier create a simple geometry for subtracting the path objects at the beginning add a boolean ...


4

here's a solution that I've used. It can be used to reveal a shape path, or as a way to add a smooth fade-out on the stroke effect as-is: Create your dotted path using the pen tool (or whatever you like), then use the path to create a mask on a new adjustment layer. I use an expression so that I can dynamically change the path - just alt-click the ...


4

To reduce or eliminate the greenish reflection on the front of the table, you can buy some dark gray or black construction paper, or something equally non-reflective, cut it to size, and tape it over the 2 dark rectangles on the front of the table. I have 3 different solutions for the foot-shadows on the floor. You could point a semi-dim spotlight ...


4

If you created the shape with the rounded rectangle tool, then you won't initially have the same control over the transform as you would if you'd made the shape with the pen tool. But there's a simple fix. Just right-click on "Rectangle Path X" and convert to bezier path. Now you'll be able to use the selection tool to draw a marquis around the individual ...


4

It's because of Spatial Interpolation. You need the spatial interpolation to be set to linear, and by default it is set to Auto Bezier. Right click on the keyframe at 3'00, and select Keyframe Interpolation. Change the Spatial Interpolation to linear, and it should solve the problem. What's happening: Instead of drawing straight lines (linear lines) ...


4

Make sure scale values are locked and set both to 100%:


3

As currently stated, the answer is, you can't. The only thing special about that video is that it is very well planned out and coordinated with lots of lighting making it almost certainly outside your budget to reproduce something similar. The video work itself is all actually fairly basic. Any camera with a decent dynamic range and sharpness could ...


3

After Effects is not designed as an editing platform. Audio preview only works when you do a RAM Preview and pre-render all the frames for the content you are previewing. You never get Audio with the real-time preview. The intent behind RAM Preview is that it lets you check the final quality of the render prior to writing it to disk, but it isn't really ...


3

Darby Edelen posted an answer on Creative Cow. You won't be able to define any spatial paths any other way, but this should work: d = 5; fd = d * 2; p1 = [200, 500]; p2 = [500, 200]; t = (time - inPoint) % fd; if(t <= d) linear(t, 0, d, p1, p2); else linear(t, d, fd, p2, p1); This starts from p1 at the beginning of the layer and runs to p2 ...


3

Assuming the lighting is solid, you should be in good shape. I haven't used the keying features of iMovie, but I can give you a few tips for After Effects. I'll defer to any power users of AE's keying functionality to chime in with more specific advice. First, you'll probably want to start with the Keylight plugin (from The Foundry). It should come bundled ...


3

I would probably start from the smallest orbit and work my way out. If you adjust the anchor point for each object that is rotating, a simple rotation keyframe should make it rotate around the center. Once you have the smallest thing rotating, you include that composition in another composition and adjust the anchor point similarly to make it rotate around ...


3

You probably want to work with Motion Paths here. Though for those to work you need beziere based shapes and not parametric shapes like you have right now. The differences is that parametric shapes (coming from the shape tool (rectangle, ellipse etc.)) are defined by numeric parameters (the part with the first position value in your image). Bezier shapes ...


3

You can scale down everything in your composition by pre-comping everything and then shrinking the size of that pre-comp. I'm not entirely sure what you mean by "when I adjust the comp size the footage stays the same". If you mean that when you change the composition size, the footage extends beyond the new border of the comp, then pre-comping and scaling ...


3

You can do it without the added complexity of precomposing. Look in the File> Scripts> menu, there's a script there called scale Composition.jsx. Run it, type in the new width, height or percentage and hit the button. Done. Scripts are a useful, but rather neglected part of the AE tool set.


3

I needed a similar animation recently and I gave up on creating the entire animation from scratch. This is what I did instead - I used a green screen and captured my hand doing the animation on video. For this purpose, it doesn't need to be a production quality green screen setup, I just used a green cloth on a table, a camera on a tripod from above and few ...


3

Unless you need it make sure you are using the Classic 3D rendering mode and not the "Ray-Traced 3D" renderer. You can see and change the renderer in the top right corner of your comp view or just go into the composition settings menu through the top menu bar. If you are in need of using the RayTraced 3D renderer click on the options menu and increase the ...


3

If you enable it in the preferences After Effects and Premiere automatically make incremental saves of the project files. These incremental saves could be used to revert to previous versions, which is like a very basic implementation of version control (you might want to increase the number of versions from 5 though). FCP has a "restore from previous ...


3

Don't apply the brush tool to the solid - apply it to your photo instead. There is an option in the tool to choose whether to apply the brush over the image, or to reveal the image. When you're drawing your brush strokes, set it to apply over the image. When you're ready to animate the strokes, set it to reveal the image.


3

The selected answer already addresses your question with this specific effect, but if you run into other similar situations where you want to see your results while editing, you can either add another Comp Viewer window, or lock the one you're using. At the top-left of the comp preview, there's a small dropdown where you can choose which comp to display, ...


3

The Timecode effect (effects>text>timecode) will add a timecode, but it's measured in HH:MM:SS:FF rather than milliseconds. You could do it with an expression by adding a text layer, and applying an expression to the Source Text property. Below is an expression that returns what you want. To apply it, alt-click on the stop watch for the text layers Source ...



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