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Figured out how to do it with expressions. You need to know the time taken for a full rotation and the number of degrees you want to increment. degrees = 6; // Number of degrees to rotate by fullRotationTime = 60000; // Number of milliseconds to complete a full 360 degree rotation steps = 360/degrees; // Number of steps in one rotation divisor = ...


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So, I figured it out by myself. The problem was the anchorpoint. My images were on even pixels but the anchorpoint was odd. So the solution is to use following expressions: // Position newX = Math.round(transform.position[0]); newY = Math.round(transform.position[1]); [newX, newY] // Anchorpoint newX = Math.round(transform.anchorpoint[0]); newY = ...


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Within an editor each frame is complete in itself, but in the output formats you mention, the video is almost always compressed in such a way that only certain frames (called I-frames) are complete and independent. The rest are 'difference' frames that rely on information from surrounding frames. At a loop point there's often a need for the player to start ...


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To get a transparent Quicktime Video: select the composition press Ctrl+M to add it to the render queue, click on Output Module to choose the File Format, select Quicktime Container Format for Video Output, select RGB+A to render RGB and Alpha channel



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