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The book "The Illusion of Life" amazon link is also really good for thinking about animation timings, from a stop-motion perspective. Much of it is highly relevant to motion graphics, and it's a beautiful book. There are some scanned PDFs of it in the darker corners of the internet, but buying the book is worth it. If you're thinking more about timings of ...


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You could begin by reading or watching videos about the "12 Principles of Animation", which are usually cited as a set of rules or building blocks for life-like animations and aren't in any way software-specific. Examples of videos can be found here, or here.


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8 cores is nice but unnecessary. Adobe products rarely utilize all the cores unless you have multiprocessing enabling, which if you don't know: multiple frames are being rendered at the same time using different cores for each frame. But even at that I doubt you could get all 8 cores on board to do that because you need more ram dedicated to each cores ...


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If you want to do this from scratch you would need a software that has a particle simulation system. A popular tool for that is After Effects in conjunction with the plugin Particular from Red Giant. Its rather easy to use. If you want even more realistic results you probably want to go with a more sophisticated solution often found in 3D packages like 3Ds ...


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As Professor Sparkles pointed out, After Effects can generate smoke with its particle simulation. Basically, you blur the particles and reduce their opacity and add shadowlets (apparently requires Trapcode plugin) and lighting to make them look more volumetric. Maybe you can nicely ask the makers of that video how they did it, because anything you create ...


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You could use the particle engine CC Particle World. Set the particles to be shaded spheres, adjust the X&Y radius of the producer to fill the screen, adjust the birth rate to produce particles at the rate you need, turn off gravity and velocity. set the end size to be so big that they fill the screen. Set the Particle Transfer Mode to "black matte", ...


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One way to do this would be to construct a matte layer out of white circles expanding as needed, then key one video layer over the other using the matte to reveal. You can animate graphic circles for the matte, as many as you like.


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It's because you're using Adaptive Resolution, where AE will attempt to let you scrub through quickly, by reducing the resolution it shows in the viewer. Higher powered computers will be able to show higher resolution in the viewer more quickly. There's an explanation in Adobe's help here: https://helpx.adobe.com/after-effects/using/previewing.html There ...


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In After Effects, make sure your Cineware effect on the Cinema4D track has the Project Settings --> Camera set to Comp Camera, as shown below: This setting means that the camera in your After Effects comp will control the viewpoint of the object, instead of any camera in your Cinema 4D project (I think C4D creates a camera by default, even though you ...


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Google: RSMB (Real Smart Motion Blur) I know it is available for after effects and Sony Vegas, not sure about final cut. Note: It dramatically increases your render time, but it is definitely worth it


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I had the same question, also being a software engineer by trade, thinking of photoshop work. we can tell the video editing program "revert to version 2.5", edit a bit, then tell it "revert to version 7" and it is able to do that? I found that Photoshop it lets me set a named version in the history, and I think that's saved in the file...? For ...



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