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Select your camera, locators (if exported), and anything else from Nuke. Group them all together with ctrl+g and modify that group as a whole. You can scale uniformly (but not independent axes), rotate, and translate. Often one trick is to snap the pivot point of the group to a specific reference point (hold down d and v then drag to the reference point, ...


0

My Maya is a bit rusty, but I know in SoftImage you can make a nested group and then animate or manipulate that group. Things then animate as the sum total of the nested rotations and translations. I'm pretty sure that Maya has a similar feature, but I haven't used it in about 10 years. If you nest the animated camera in such a group, it should then just ...


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Unless you need it make sure you are using the Classic 3D rendering mode and not the "Ray-Traced 3D" renderer. You can see and change the renderer in the top right corner of your comp view or just go into the composition settings menu through the top menu bar. If you are in need of using the RayTraced 3D renderer click on the options menu and increase the ...



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