Tag Info

Hot answers tagged

5

Disk space. The 3d content takes more space so there is generally not enough room for special features. The 2d special features are only on the 2d disk. They take up the room that the second eye takes on the 3d disk. They could make a special features only disk, but this is generally more expensive since it requires another master and another production ...


5

Simply put, to make a full length movie requires a lot of man hours and generally a decent budget. It becomes more cost effective to get real animation software when dealing with a full length film than trying to struggle through with something like Blender. Don't get me wrong, Blender is great for what it is as a free product, but, at least as of the last ...


4

There are two different approaches that can be used. Motion/Camera tracking and Motion Control. In Motion or Camera tracking, multiple non-coplanar fixed points in the scene are tracked and from that it is possible to extrapolate the position of the camera within the scene. This information can then be fed into a virtual camera used to generate the output ...


3

This depends entirely on what kind of 3d video you want. There are numerous formats for 3d video. Some are as simple as placing the left and right images either side by side or one on top of the other (typically compressing them spatially to still take up the original space, for example 1080p video done like this ends up being wither 540 vertical pixels ...


2

For creating a 3d image (from two jpeg images), this piece of software works pretty well: http://stereo.jpn.org/eng/stphmkr/ Creating a full 3d video is a bit more difficult, so I'm not sure if I can help you there.


1

This still isn't as easy as it should be, but the way forward is to export your geometry as Alembic. It supports many textured objects, and even animated sequences. Depending on your version of Maya, you may need to install a plugin, but it is much better than dealing with OBJ and FBX as the interchange format in most cases.


1

There are many ways this can be done. Historically, the main way was to paint the area of each surface and then create a texture map in the 3d software that would take the portions of the image and project them on to the geometry. You simply had to know the shapes of your surfaces. (Sometimes the software could even output a template to fill in, but it ...


1

GoPro Hero's are frequently used in the kind of capacity you describe. It is possible you got some defective units (as certainly the time lapse stuff for the silver is a bad unit), however much of the problems appear to be user error rather than camera problems. In your overlay shots, the frame appears to be consistent, they just aren't pointed in the same ...


1

If you want to use a physics simulation, your best bet is to have a collision but don't render the object that collides. I haven't used 3DSMax personally in a number of years, but there should be an option to have the object physically impact the scene but not be rendered by the render engine itself. Then you simply do the collision to occur at frame 450 ...



Only top voted, non community-wiki answers of a minimum length are eligible